NesDev designs a console

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rainwarrior
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Re: NesDev designs a console

Post by rainwarrior »

Espozo wrote:I have no idea why it seems to affect some and not others.
They weren't consistent with the ingredients when they mixed the plastic.
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Sumez
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Re: NesDev designs a console

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rainwarrior wrote:Between that, and the current availability and relatively low price of good quality used CRTs, I can't imagine someone being able to make a good business out of artisanal CRTs in the next decade at least.
Oh it'll definitely be more than ten years in the future. Especially for arcade games though, the amount of consumer tubes you can use as decent replacements are extremely limited.
TOUKO wrote: Yes in general you want to code for your childhood's system,and it's normal, but it's strange that not even one guy here tried to do it . :(

Those kickstarter projects was started by some pcenginefx folks .
Well... this is a NES development community. :P
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FrankenGraphics
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Re: NesDev designs a console

Post by FrankenGraphics »

Is OLED the only new technology available to potentially act like a CRT scan would?
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lidnariq
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Re: NesDev designs a console

Post by lidnariq »

I don't even think OLED is great; similarity to a CRT raster requires a comparatively short (hundreds of microseconds) luminosity lifetime. Otherwise lightpens and other consoles' lightguns won't work.

(In turn, that means that the light emitter has to emit most of its energy in a short period of time, which requires higher peak power for the same net brightness)
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