How to extract artworks from "Ultra Street Fighter II"

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DRW
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How to extract artworks from "Ultra Street Fighter II"

Post by DRW »

Does anybody know a way to extract the artworks from the artwork section from "Ultra Street Fighter II" for Switch?
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Re: How to extract artworks from "Ultra Street Fighter II"

Post by tepples »

Unless the Switch Dock adds HDCP to its HDMI output, you could use an HDMI capture card.
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Re: How to extract artworks from "Ultra Street Fighter II"

Post by rainwarrior »

tepples wrote:Unless the Switch Dock adds HDCP to its HDMI output, you could use an HDMI capture card.
It literally has a screenshot button on the controller.
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Re: How to extract artworks from "Ultra Street Fighter II"

Post by tepples »

rainwarrior wrote:It literally has a screenshot button on the controller.
Can games disable screenshot? I know some PlayStation 4 games disable its share button.
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Re: How to extract artworks from "Ultra Street Fighter II"

Post by nicklausw »

rainwarrior wrote:
tepples wrote:Unless the Switch Dock adds HDCP to its HDMI output, you could use an HDMI capture card.
It literally has a screenshot button on the controller.
And I think I've just found my favorite post on this whole site.
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DRW
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Re: How to extract artworks from "Ultra Street Fighter II"

Post by DRW »

I don't own a Switch. That's why I tried to find out if getting these artworks are even really possible to begin with. And that's also why I wasn't aware of the screenshot button.

Can the screenshots be transferred to the PC or can they only be watched inside the Switch?
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Re: How to extract artworks from "Ultra Street Fighter II"

Post by FrankenGraphics »

You *should* be able to store your screenshots on your SD card, since the internal eMMC is relatively small and lossless screendumps can build up if you take advantage of the feature like intended. Plus, sharing screen dumps outside the system is basically free marketing.

Someone who have tried might want to chime in.


Speaking of the eMMC, it's a separate unit on a replacable, separate mini-PCB, which means:

1) they will most probably launch a deluxe model with larger internal capacity, whenproduction cost is sufficiently low. Perhaps even next holiday season.
2) You can cook up your own internal storage device
3) Third parties will likely be at it

Unless they have implemented some clever/nasty way to lock a system with an unofficial storage expansion.

It also means that even in the case screen dumps wouldn't be storable on the microSD, you could access the eMMC with a bit of tinkering.
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Re: How to extract artworks from "Ultra Street Fighter II"

Post by tepples »

FrankenGraphics wrote:Plus, sharing screen dumps outside the system is basically free marketing.
Unless a game's publisher considers publicly sharing screen dumps of particularly spoilery scenes to be unfair competition and asserts its copyright on this basis.
FrankenGraphics wrote:Unless they have implemented some clever/nasty way to lock a system with an unofficial storage expansion.
As clever as the protection measures in EarthBound, which lock the system if the SRAM isn't the correct size and then lock it harder if the SRAM-checking code is modified?
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Re: How to extract artworks from "Ultra Street Fighter II"

Post by FrankenGraphics »

Just picked up a switch after work, took a snap. It seems it automatically selects the microSD as save destination if you haven't specified and have one inserted. You can change save destination under system settings\data management\Save data/Screenshots\manage screenshots\save destination

Whether applications can block parts or all of the snapshot feature set remains uncertain.


One thing that has changed since earthbound is that you're allowed to store a game on a third-party physical medium (microSD). There's most likely and understandably some security going on there to fend off piracy, but it's still a liberty you have.

I'm wondering if the switch firmware would acknowledge a larger capacity for the eMMC as it stands today? And i'd also like to see a load time comparison between zelda on cartridge, zelda on eMMC, and zelda on microSD (which has lower bandwidth than the eMMC at least).
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Re: How to extract artworks from "Ultra Street Fighter II"

Post by FrankenGraphics »

Another problem with homebrew/third party eMMC expansions is that they won't come with the OS on them (i'm assuming it is booting from this device), so it's not a straightforward plug and play option. Furthermore, i'd be glad but very surprised if N released a standalone expansion for 1st run switches, as i'm assuming they don't want consumers opening up the unit.
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Re: How to extract artworks from "Ultra Street Fighter II"

Post by rainwarrior »

tepples wrote:Can games disable screenshot? I know some PlayStation 4 games disable its share button.
Probably, but these cases seem to be rare exceptions. It seems to be very much an expected feature now, so I doubt many publishers would want to forbid it, and most probably think it's an advertising advantage. (Not likely to be applied to the Ultra Street Fighter II in question.)

The Wii U also had an ubiquitous screenshot capability, just more cumbersome. You could press the home button and open the web browser, and any "attachment" website feature would have access to two image files of the current screenshots (TV + pad), so you could upload them to e-mail or whatever, though they also had integrated ways to post directly to twitter etc.

The notable cases I've seen of forbidden screenshots: Netflix, Persona 5.

I've seen it briefly forbidden for very short periods in a few rare cases. Let It Die's title screen has an exemption I think because it has server news info on it they don't want captured? Smash Bros. Wii U's opening intro FMV sequence seems to block the home button as well, maybe it can't suspend properly during FMV?
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