SNES hardware test program archive

Discussion of hardware and software development for Super NES and Super Famicom.

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snescentral
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Joined: Thu Dec 03, 2015 8:08 pm

SNES hardware test program archive

Post by snescentral »

Since tukuyomi's SNES emulation archive recently went offline, I decided to archive the test programs that were stored there:

http://snescentral.com/homebrew.php


Of course, I am an archiver, not a SNES hardware expert, so if anyone can fill in the gaps in terms of what some of these tests do, I would appreciate it.


I am also wondering if someone has some of blargg's test programs that are not here. I know that byuu has been looking for them.
creaothceann
Posts: 316
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Location: Germany
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Re: SNES hardware test program archive

Post by creaothceann »

re: the "Homebrew SNES Games/Demos" section: there are demos on Pouet, maybe include or link to them?
My current setup:
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
KungFuFurby
Posts: 264
Joined: Wed Jul 09, 2008 8:46 pm

Re: SNES hardware test program archive

Post by KungFuFurby »

These tests involve the SPC700:
- speed_2_freezes2
- test_ram_disable_ipl
- test_speed
- test_timer_speed
- test_timer_speed2
- test_timer_speed3
- test_timer_speed_2
- test_timer_stop
- test_timer_stop2
- 1-test_exec_from_io
- 2-test_single_instr
- 3-test_write_disable
- 4-test_ram_disable
Near
Founder of higan project
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Re: SNES hardware test program archive

Post by Near »

While we're at it, I may as well ask here too. My USB stick suffered from corruption and I lost my test ROM archive.

Would anyone happen to have copies of more of blargg's test programs?

I'm specifically very interested in finding spc_dsp6.
cyc
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Joined: Tue May 26, 2009 5:39 am

Re: SNES hardware test program archive

Post by cyc »

The download links of "Pic Play" and "The Learning Curve" are identical.
Revenant
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Location: FL

Re: SNES hardware test program archive

Post by Revenant »

Re: bsnesdemo, the third version fixes a bug where pressing Start on controller 2 to hide the checkerboard would display a glitched screen instead, because I had accidentally missed some hardware init or something and it wasn't apparent in the slightly out-of-date version of bsnes I had been using at the time. (I'm pretty sure it was still released in the same year as the other versions, but I can barely remember anymore)

The purpose of that ROM was for testing audio/video sync and input lag. You can also press Select on controller 2 to change the audio. I think BMF54123 or someone else had requested it after a discussion on byuu's old forum or something.
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