Hey there,zeroone wrote: ↑Thu Jan 03, 2019 1:08 pm It looks like the SimCity prototype exposed some issues with Nintaco's MMC5 mapper. It works until you start playing. Then the displayed map area is garbled.
Does the prototype tap into some MMC5 feature not used by the other commercial games? Like the Wiki suggests, I probably just coded enough features to get the other MMC5 games working.
Sorry to dig up this thread but I am having this exact issue!
I've decided to make my own repro of SIM CITY to play on real hardware...
It is definitely not the first NES repro I am doing and not even the first MMC5 game.
My repro was based on a ET-ROM donor, which is the closest to the "official" PCB.
I used KOEI's Nobunagas ambition 2 which contains 2 x 8K = 16K of RAM
i made the rewiring for CHR and PRG correctly. The game is booting. The title graphics are fine and everything seemed to be working properly... until I reached the map and found out the graphics of the map were totally glitched.
So if I get it right, this would be a ROM issue and not something I messed up during the repro.
I used the SIM CITY prototype ROM "as it is"... and from what i've seen so far everybody who did this repro did the same. (So why was I having this issue!?)
Anyway, now I understand that the ROM should be somehow modified. Correct?
Thanks in advance for the confirmation.