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Re: What was the first NES homebrew game?
Posted: Tue Nov 21, 2017 1:29 pm
by Pokun
I have variables used for my sound routine on it's own dedicated page because they are too many to fit in ZP. Other variables are on ZP though, and I have yet to run out of ZP. First part of ZP is dedicated to general purpose variables and pointers. I don't think a lot of stack is used either so I reserve more than half of page 1 for VRAM buffering. This leaves 4 pages for arrays and anything else. I planned to use page 7 as a high score table and I skip clearing it if a RESET is detected.
Re: What was the first NES homebrew game?
Posted: Tue Nov 21, 2017 7:18 pm
by Drew Sebastino
I'm not particularly fond of the background, but those explosions look great for an NES!
DRW wrote:did anybody ever actually run out of RAM space on the NES? You have 2048 bytes
On the SNES, my sprite table alone takes 6KB.
About the C64 vs the NES, if the C64 didn't have double-wide pixels, I'd say it's the indisputable winner graphically. Add one more sound channel, and it's the same deal with audio. I think it's fair to say the C64 is weaker than the NES, but it gives it a run for its money, because frankly, I think it's just designed better. Same story with the SNES vs Genesis; with how much shit they piled on the SNES, having twice the ram and two video processors, there shouldn't even be a debate as to which one is better.