I explain, the code below allows me to display the bar that hides the generation of the map when I scroll.
Here I set my sprites, nothing complicated.

But this code which is in bank 2 (PRG2), will generate an overflow on bank 3 (PRG), really weird ...
Below is the error code.

Here a part of my nes.cfg

Isprite: pushing sprites into memory
And my array that I push in the OAM

I do not see anything weird, yet I've been looking for hours, that's why I'm calling for help.
Thank you in advance
