Interesting Wii U hardware overview
Posted: Tue Mar 20, 2018 10:03 pm
Well, in my minor absence, I may not have been working on anything for the SNES or the M92 (I'd really like to buy one first and there's no indication prices are going down) but have actually been poking around at the Wii U because I thought I would try to make a hack for Splatoon to increase the number of weapon slots, which involved me opening up the actual code file in IDAPro and finding the internal weapon names. Anyway, I actually got in contact with what was one of the big data miners of the game and as a bit of a reference, they showed me this, which details what the chips are and how the system is laid out https://fail0verflow.com/blog/2014/cons ... 013-omake/
I never realized just how much of a Frankenstein creation the Wii U is; Nintendo really went through great lengths for backwards compatibility, emulating in both hardware and software, and either in full or in partial depending on what they could get away with. The CPU is actually just three overclocked GameCube/Wii ones, which are completely identical except two have a 512KB L2 cache, and one has a 2MB L2 cache (who knows why they didn't just divide it evenly). Unlike the DS that could do away with some of the original GameBoy hardware, the Wii U actually uses everything the GameCube/Wii had in native mode, meaning a theoretical, backwards compatible Wii U successor would be a total clusterfuck of hardware and would actually still be compatible with the GameCube.
I never realized just how much of a Frankenstein creation the Wii U is; Nintendo really went through great lengths for backwards compatibility, emulating in both hardware and software, and either in full or in partial depending on what they could get away with. The CPU is actually just three overclocked GameCube/Wii ones, which are completely identical except two have a 512KB L2 cache, and one has a 2MB L2 cache (who knows why they didn't just divide it evenly). Unlike the DS that could do away with some of the original GameBoy hardware, the Wii U actually uses everything the GameCube/Wii had in native mode, meaning a theoretical, backwards compatible Wii U successor would be a total clusterfuck of hardware and would actually still be compatible with the GameCube.