Re: new to snes environment, have some questions.
Posted: Tue Apr 17, 2018 8:07 am
OK I'll add them. And do you think that's the reason why I can't alter the base addresses for my OAM locations in vram?
NES Development Forums
https://forums.nesdev.org/
Code: Select all
;initialize snes
008000 sei A:0000 X:0000 Y:0000 S:01ff D:0000 DB:00 nv1BdIzc V: 0 H: 46 F: 0
008001 clc A:0000 X:0000 Y:0000 S:01ff D:0000 DB:00 nv1BdIzc V: 0 H: 50 F: 0
008002 xce A:0000 X:0000 Y:0000 S:01ff D:0000 DB:00 nv1BdIzc V: 0 H: 53 F: 0
008003 jml $808007 [808007] A:0000 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMXdIzC V: 0 H: 57 F: 0
808007 rep #$10 A:0000 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMXdIzC V: 0 H: 65 F: 0
808009 sep #$20 A:0000 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 0 H: 70 F: 0
80800b lda #$8f A:0000 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 0 H: 76 F: 0
80800d sta $2100 [002100] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H: 80 F: 0
808010 stz $2101 [002101] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H: 87 F: 0
808013 stz $2102 [002102] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H: 95 F: 0
808016 stz $2103 [002103] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:102 F: 0
808019 stz $2105 [002105] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:110 F: 0
80801c stz $2106 [002106] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:117 F: 0
80801f stz $2107 [002107] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:125 F: 0
808022 stz $2108 [002108] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:132 F: 0
808025 stz $2109 [002109] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:150 F: 0
808028 stz $210a [00210a] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:157 F: 0
80802b stz $210b [00210b] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:165 F: 0
80802e stz $210c [00210c] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:172 F: 0
808031 stz $210d [00210d] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:180 F: 0
808034 stz $210d [00210d] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:187 F: 0
808037 stz $210e [00210e] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:195 F: 0
80803a stz $210e [00210e] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:202 F: 0
80803d stz $210f [00210f] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:210 F: 0
808040 stz $210f [00210f] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:217 F: 0
808043 stz $2110 [002110] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:225 F: 0
808046 stz $2110 [002110] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:232 F: 0
808049 stz $2111 [002111] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:240 F: 0
80804c stz $2111 [002111] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:247 F: 0
80804f stz $2112 [002112] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:255 F: 0
808052 stz $2112 [002112] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:262 F: 0
808055 stz $2113 [002113] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:270 F: 0
808058 stz $2113 [002113] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:277 F: 0
80805b stz $2114 [002114] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:285 F: 0
80805e stz $2114 [002114] A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:292 F: 0
808061 lda #$80 A:008f X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:300 F: 0
808063 sta $2115 [002115] A:0080 X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:304 F: 0
808066 stz $2116 [002116] A:0080 X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:311 F: 0
808069 stz $2117 [002117] A:0080 X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:319 F: 0
80806c stz $211a [00211a] A:0080 X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:326 F: 0
80806f stz $211b [00211b] A:0080 X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 0 H:333 F: 0
808072 lda #$01 A:0080 X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H: 0 F: 0
808074 sta $211b [00211b] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 4 F: 0
808077 stz $211c [00211c] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 12 F: 0
80807a stz $211c [00211c] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 19 F: 0
80807d stz $211d [00211d] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 27 F: 0
808080 stz $211d [00211d] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 34 F: 0
808083 stz $211e [00211e] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 42 F: 0
808086 sta $211e [00211e] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 49 F: 0
808089 stz $211f [00211f] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 57 F: 0
80808c stz $211f [00211f] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 64 F: 0
80808f stz $2120 [002120] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 72 F: 0
808092 stz $2120 [002120] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 79 F: 0
808095 stz $2121 [002121] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 87 F: 0
808098 stz $2123 [002123] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H: 94 F: 0
80809b stz $2124 [002124] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:102 F: 0
80809e stz $2125 [002125] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:109 F: 0
8080a1 stz $2126 [002126] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:117 F: 0
8080a4 stz $2127 [002127] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:124 F: 0
8080a7 stz $2128 [002128] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:132 F: 0
8080aa stz $2129 [002129] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:149 F: 0
8080ad stz $212a [00212a] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:157 F: 0
8080b0 stz $212b [00212b] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:164 F: 0
8080b3 stz $212c [00212c] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:172 F: 0
8080b6 stz $212d [00212d] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:179 F: 0
8080b9 stz $212e [00212e] A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:187 F: 0
8080bc lda #$30 A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:194 F: 0
8080be sta $2130 [002130] A:0030 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:198 F: 0
8080c1 stz $2131 [002131] A:0030 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:206 F: 0
8080c4 lda #$e0 A:0030 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 1 H:213 F: 0
8080c6 sta $2132 [002132] A:00e0 X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:217 F: 0
8080c9 stz $2133 [002133] A:00e0 X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:225 F: 0
8080cc stz $4200 [004200] A:00e0 X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:232 F: 0
8080cf lda #$ff A:00e0 X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:240 F: 0
8080d1 sta $4201 [004201] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:244 F: 0
8080d4 stz $4202 [004202] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:251 F: 0
8080d7 stz $4203 [004203] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:259 F: 0
8080da stz $4204 [004204] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:266 F: 0
8080dd stz $4205 [004205] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:274 F: 0
8080e0 stz $4206 [004206] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:281 F: 0
8080e3 stz $4207 [004207] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:289 F: 0
8080e6 stz $4208 [004208] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:296 F: 0
8080e9 stz $4209 [004209] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:304 F: 0
8080ec stz $420a [00420a] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:311 F: 0
8080ef stz $420b [00420b] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:319 F: 0
8080f2 stz $420c [00420c] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:326 F: 0
8080f5 stz $420d [00420d] A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 1 H:333 F: 0
;here i'm loading and storing to CGRAM using DMA
8080f8 lda #$00 A:00ff X:0000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 2 H: 0 F: 0
8080fa sta $2121 [002121] A:0000 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIZC V: 2 H: 4 F: 0
8080fd lda #$01 A:0000 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIZC V: 2 H: 12 F: 0
8080ff ldx #$ce00 A:0001 X:0000 Y:0000 S:01ff D:0000 DB:00 nvMxdIzC V: 2 H: 16 F: 0
808102 ldy #$0200 A:0001 X:ce00 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 2 H: 22 F: 0
808105 stx $4302 [004302] A:0001 X:ce00 Y:0200 S:01ff D:0000 DB:00 nvMxdIzC V: 2 H: 28 F: 0
808108 sta $4304 [004304] A:0001 X:ce00 Y:0200 S:01ff D:0000 DB:00 nvMxdIzC V: 2 H: 37 F: 0
80810b sty $4305 [004305] A:0001 X:ce00 Y:0200 S:01ff D:0000 DB:00 nvMxdIzC V: 2 H: 44 F: 0
80810e stz $4300 [004300] A:0001 X:ce00 Y:0200 S:01ff D:0000 DB:00 nvMxdIzC V: 2 H: 53 F: 0
808111 lda #$22 A:0001 X:ce00 Y:0200 S:01ff D:0000 DB:00 nvMxdIzC V: 2 H: 61 F: 0
808113 sta $4301 [004301] A:0022 X:ce00 Y:0200 S:01ff D:0000 DB:00 nvMxdIzC V: 2 H: 65 F: 0
808116 lda #$01 A:0022 X:ce00 Y:0200 S:01ff D:0000 DB:00 nvMxdIzC V: 2 H: 72 F: 0
808118 sta $420b [00420b] A:0001 X:ce00 Y:0200 S:01ff D:0000 DB:00 nvMxdIzC V: 2 H: 76 F: 0
;here i'm loading 2bpp bg tiles into VRAM using DMA
80811b lda #$80 A:0001 X:ce00 Y:0200 S:01ff D:0000 DB:00 nvMxdIzC V: 2 H: 84 F: 0
80811d sta $2115 [002115] A:0080 X:ce00 Y:0200 S:01ff D:0000 DB:00 NvMxdIzC V: 5 H:127 F: 0
808120 ldx #$0000 A:0080 X:ce00 Y:0200 S:01ff D:0000 DB:00 NvMxdIzC V: 5 H:144 F: 0
808123 stx $2116 [002116] A:0080 X:0000 Y:0200 S:01ff D:0000 DB:00 nvMxdIZC V: 5 H:150 F: 0
808126 lda #$01 A:0080 X:0000 Y:0200 S:01ff D:0000 DB:00 nvMxdIZC V: 5 H:159 F: 0
808128 ldx #$d000 A:0001 X:0000 Y:0200 S:01ff D:0000 DB:00 nvMxdIzC V: 5 H:163 F: 0
80812b ldy #$1000 A:0001 X:d000 Y:0200 S:01ff D:0000 DB:00 NvMxdIzC V: 5 H:169 F: 0
80812e stx $4302 [004302] A:0001 X:d000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 5 H:175 F: 0
808131 sta $4304 [004304] A:0001 X:d000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 5 H:184 F: 0
808134 sty $4305 [004305] A:0001 X:d000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 5 H:192 F: 0
808137 lda #$01 A:0001 X:d000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 5 H:201 F: 0
808139 sta $4300 [004300] A:0001 X:d000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 5 H:205 F: 0
80813c lda #$18 A:0001 X:d000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 5 H:212 F: 0
80813e sta $4301 [004301] A:0018 X:d000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 5 H:216 F: 0
808141 lda #$01 A:0018 X:d000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 5 H:224 F: 0
808143 sta $420b [00420b] A:0001 X:d000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 5 H:228 F: 0
;here im loading 4bpp sprite gfx into VRAM using DMA
808146 lda #$80 A:0001 X:d000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 5 H:235 F: 0
808148 sta $2115 [002115] A:0080 X:d000 Y:1000 S:01ff D:0000 DB:00 NvMxdIzC V: 30 H:162 F: 0
80814b ldx #$2000 A:0080 X:d000 Y:1000 S:01ff D:0000 DB:00 NvMxdIzC V: 30 H:170 F: 0
80814e stx $2116 [002116] A:0080 X:2000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:176 F: 0
808151 lda #$01 A:0080 X:2000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:185 F: 0
808153 ldx #$e000 A:0001 X:2000 Y:1000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:189 F: 0
808156 ldy #$2000 A:0001 X:e000 Y:1000 S:01ff D:0000 DB:00 NvMxdIzC V: 30 H:195 F: 0
808159 stx $4302 [004302] A:0001 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:201 F: 0
80815c sta $4304 [004304] A:0001 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:210 F: 0
80815f sty $4305 [004305] A:0001 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:217 F: 0
808162 lda #$01 A:0001 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:226 F: 0
808164 sta $4300 [004300] A:0001 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:230 F: 0
808167 lda #$18 A:0001 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:238 F: 0
808169 sta $4301 [004301] A:0018 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:242 F: 0
80816c lda #$01 A:0018 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:249 F: 0
80816e sta $420b [00420b] A:0001 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:253 F: 0
;this code i think i'm doing incorrectly, i think i was tyring to set the addresses in vram for BG's 1-4... the more i look at this, i feel this is incorrect....
808171 lda #$00 A:0001 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 30 H:261 F: 0
808173 sta $2105 [002105] A:0000 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIZC V: 80 H: 95 F: 0
808176 lda #$0f A:0000 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIZC V: 80 H:102 F: 0
808178 sta $2106 [002106] A:000f X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:106 F: 0
80817b lda #$51 A:000f X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:114 F: 0
80817d sta $2107 [002107] A:0051 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:118 F: 0
808180 lda #$58 A:0051 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:125 F: 0
808182 sta $2108 [002108] A:0058 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:129 F: 0
808185 lda #$60 A:0058 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:147 F: 0
808187 sta $2109 [002109] A:0060 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:151 F: 0
80818a lda #$68 A:0060 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:158 F: 0
80818c sta $210a [00210a] A:0068 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:162 F: 0
80818f stz $210b [00210b] A:0068 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:170 F: 0
808192 lda #$1f A:0068 X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:177 F: 0
808194 sta $212c [00212c] A:001f X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:181 F: 0
808197 sta $212d [00212d] A:001f X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:189 F: 0
80819a lda #$0f A:001f X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:196 F: 0
80819c sta $2100 [002100] A:000f X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:200 F: 0
;my routine to wipe out snes ram $0000-$1FFF
80819f rep #$10 A:000f X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:208 F: 0
8081a1 ldy #$1fff A:000f X:e000 Y:2000 S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:213 F: 0
8081a4 lda #$00 A:000f X:e000 Y:1fff S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:219 F: 0
8081a6 sta $0000,y [001fff] A:0000 X:e000 Y:1fff S:01ff D:0000 DB:00 nvMxdIZC V: 80 H:223 F: 0
8081a9 dey A:0000 X:e000 Y:1fff S:01ff D:0000 DB:00 nvMxdIZC V: 80 H:233 F: 0
8081aa bne $81a6 [8081a6] A:0000 X:e000 Y:1ffe S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:236 F: 0
8081a6 sta $0000,y [001ffe] A:0000 X:e000 Y:1ffe S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:242 F: 0
8081a9 dey A:0000 X:e000 Y:1ffe S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:251 F: 0
8081aa bne $81a6 [8081a6] A:0000 X:e000 Y:1ffd S:01ff D:0000 DB:00 nvMxdIzC V: 80 H:255 F: 0
8081ac sta $0000 [000000] A:0000 X:e000 Y:0000 S:01ff D:0000 DB:00 nvMxdIZC V: 81 H:121 F: 0
;my preperation for OAM at $800 in RAM, have all Y positions set to #$E0
8081af ldy #$0000 A:0000 X:e000 Y:0000 S:01ff D:0000 DB:00 nvMxdIZC V: 81 H:129 F: 0
8081b2 lda #$e0 A:0000 X:e000 Y:0000 S:01ff D:0000 DB:00 nvMxdIZC V: 81 H:145 F: 0
8081b4 sta $0801,y [000801] A:00e0 X:e000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 81 H:149 F: 0
8081b7 iny A:00e0 X:e000 Y:0000 S:01ff D:0000 DB:00 NvMxdIzC V: 81 H:159 F: 0
8081b8 iny A:00e0 X:e000 Y:0001 S:01ff D:0000 DB:00 nvMxdIzC V: 81 H:162 F: 0
8081b9 iny A:00e0 X:e000 Y:0002 S:01ff D:0000 DB:00 nvMxdIzC V: 81 H:166 F: 0
8081ba iny A:00e0 X:e000 Y:0003 S:01ff D:0000 DB:00 nvMxdIzC V: 81 H:169 F: 0
8081bb cpy #$0200 A:00e0 X:e000 Y:0004 S:01ff D:0000 DB:00 nvMxdIzC V: 81 H:173 F: 0
8081be bne $81b4 [8081b4] A:00e0 X:e000 Y:0004 S:01ff D:0000 DB:00 NvMxdIzc V: 81 H:179 F: 0
;enable nmi, infinte loop at end of reset vector
8081c0 lda #$81 A:00e0 X:e000 Y:0200 S:01ff D:0000 DB:00 nvMxdIZC V: 81 H:288 F: 0
8081c2 sta $4200 [004200] A:0081 X:e000 Y:0200 S:01ff D:0000 DB:00 NvMxdIzC V: 81 H:292 F: 0
8081c5 jmp $81c5 [8081c5] A:0081 X:e000 Y:0200 S:01ff D:0000 DB:00 NvMxdIzC V: 81 H:299 F: 0
;nmi routine
;load OAM table from RAM to OAM with DMA
008230 rep #$10 A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:229 H: 47 F: 0
008232 sep #$20 A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:229 H: 53 F: 0
008234 lda #$00 A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvMxdIZC V:229 H: 58 F: 0
008236 sta $2102 [002102] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvMxdIZC V:229 H: 62 F: 0
008239 lda #$00 A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvMxdIZC V:229 H: 70 F: 0
00823b sta $2103 [002103] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvMxdIZC V:229 H: 74 F: 0
00823e ldy #$0400 A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvMxdIZC V:229 H: 81 F: 0
008241 sty $4300 [004300] A:0000 X:0000 Y:0400 S:01fb D:0000 DB:00 nvMxdIzC V:229 H: 87 F: 0
008244 stz $4302 [004302] A:0000 X:0000 Y:0400 S:01fb D:0000 DB:00 nvMxdIzC V:229 H: 96 F: 0
008247 lda #$08 A:0000 X:0000 Y:0400 S:01fb D:0000 DB:00 nvMxdIzC V:229 H:104 F: 0
008249 sta $4303 [004303] A:0008 X:0000 Y:0400 S:01fb D:0000 DB:00 nvMxdIzC V:229 H:108 F: 0
00824c lda #$7e A:0008 X:0000 Y:0400 S:01fb D:0000 DB:00 nvMxdIzC V:229 H:115 F: 0
00824e sta $4304 [004304] A:007e X:0000 Y:0400 S:01fb D:0000 DB:00 nvMxdIzC V:229 H:119 F: 0
008251 ldy #$0220 A:007e X:0000 Y:0400 S:01fb D:0000 DB:00 nvMxdIzC V:229 H:127 F: 0
008254 sty $4305 [004305] A:007e X:0000 Y:0220 S:01fb D:0000 DB:00 nvMxdIzC V:229 H:133 F: 0
008257 lda #$01 A:007e X:0000 Y:0220 S:01fb D:0000 DB:00 nvMxdIzC V:229 H:152 F: 0
008259 sta $420b [00420b] A:0001 X:0000 Y:0220 S:01fb D:0000 DB:00 nvMxdIzC V:229 H:156 F: 0
;joypad routine
00825c rep #$32 A:0001 X:0000 Y:0220 S:01fb D:0000 DB:00 nvMxdIzC V:229 H:163 F: 0
00825e lda $4218 [004218] A:0001 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIzC V:232 H:270 F: 0
008261 tax A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:232 H:279 F: 0
008262 and #$000f A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:232 H:282 F: 0
008265 beq $826a [00826a] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:232 H:288 F: 0
00826a stx $a7 [0000a7] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:232 H:294 F: 0
00826c txa A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:232 H:302 F: 0
00826d eor $a9 [0000a9] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:232 H:305 F: 0
00826f and $a7 [0000a7] A:7fff X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIzC V:232 H:313 F: 0
008271 sta $ab [0000ab] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:232 H:321 F: 0
008273 lda $ad [0000ad] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:232 H:328 F: 0
008275 sta $af [0000af] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:232 H:336 F: 0
008277 lda $421a [00421a] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:233 H: 4 F: 0
00827a tax A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:233 H: 13 F: 0
00827b and #$000f A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:233 H: 17 F: 0
00827e beq $8283 [008283] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:233 H: 23 F: 0
008283 stx $ad [0000ad] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:233 H: 28 F: 0
008285 txa A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:233 H: 36 F: 0
008286 eor $af [0000af] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:233 H: 40 F: 0
008288 and $ad [0000ad] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:233 H: 48 F: 0
00828a sta $b1 [0000b1] A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:233 H: 56 F: 0
;rti
00828c rti A:0000 X:0000 Y:0220 S:01fb D:0000 DB:00 nvmxdIZC V:237 H: 86 F: 0Code: Select all
;snes initialize
008000 sei
008001 clc
008002 xce
008003 rep #$18
008005 ldx #$1fff
008008 txs
008009 jml $80800d
80800d sep #$30
80800f lda #$8f
808011 sta $2100
808014 stz $2101
808017 stz $2102
80801a stz $2103
80801d stz $2105
808020 stz $2106
808023 stz $2107
808026 stz $2108
808029 stz $2109
80802c stz $210a
80802f stz $210b
808032 stz $210c
808035 stz $210d
808038 stz $210d
80803b lda #$ff
80803d sta $210e
808040 sta $2110
808043 sta $2112
808046 sta $2114
808049 lda #$07
80804b sta $210e
80804e sta $2110
808051 sta $2112
808054 sta $2114
808057 stz $210f
80805a stz $210f
80805d stz $2111
808060 stz $2111
808063 stz $2113
808066 stz $2113
808069 lda #$80
80806b sta $2115
80806e stz $2116
808071 stz $2117
808074 stz $211a
808077 stz $211b
80807a lda #$01
80807c sta $211b
80807f stz $211c
808082 stz $211c
808085 stz $211d
808088 stz $211d
80808b stz $211e
80808e sta $211e
808091 stz $211f
808094 stz $211f
808097 stz $2120
80809a stz $2120
80809d stz $2121
8080a0 stz $2123
8080a3 stz $2124
8080a6 stz $2125
8080a9 stz $2126
8080ac stz $2127
8080af stz $2128
8080b2 stz $2129
8080b5 stz $212a
8080b8 stz $212b
8080bb sta $212c
8080be stz $212d
8080c1 stz $212e
8080c4 stz $212f
8080c7 lda #$30
8080c9 sta $2130
8080cc stz $2131
8080cf lda #$e0
8080d1 sta $2132
8080d4 stz $2133
8080d7 stz $4200
8080da lda #$ff
8080dc sta $4201
8080df stz $4202
8080e2 stz $4203
8080e5 stz $4204
8080e8 stz $4205
8080eb stz $4206
8080ee stz $4207
8080f1 stz $4208
8080f4 stz $4209
8080f7 stz $420a
8080fa stz $420b
8080fd stz $420c
808100 stz $420d
808103 cli
;wipe out snes $0000-$1FFF
808104 rep #$10
808106 ldy #$1fff
808109 lda #$00
80810b sta $0000,y
80810e dey
80810f bpl $810b
;enable sprites, & all 4 BG layers, and back up value to $0800 RAM
808111 lda #$1f
808113 sta $212c
808116 sta $0800
;BG 1-2 tile data location ($0000 VRAM)
;BG 3-4 tile data location ($0000 VRAM)
808119 lda #$00
80811b sta $210b
80811e lda #$00
808120 sta $210c
;sprite register??
808123 lda #$00
808125 sta $2101
;prepare OAM buffer at $200-$2FF, and set all Y positions to #$E0
808128 sep #$10
80812a ldy #$00
80812c lda #$e0
80812e sta $0201,y
808131 iny
808132 iny
808133 iny
808134 iny
808135 cpy #$00
808137 bne $812e
;store OAM buffer from $200-$2FF to OAM $0000-$00FF via DMA
808139 rep #$10
80813b sep #$20
80813d lda #$00
80813f sta $2102
808142 lda #$00
808144 sta $2103
808147 ldy #$0400
80814a sty $4300
80814d stz $4302
808150 lda #$02
808152 sta $4303
808155 lda #$7e
808157 sta $4304
80815a ldy #$0100
80815d sty $4305
808160 lda #$01
808162 sta $420b
;store OAM buffer from $200-$2FF to OAM $0100-$01FF via DMA
808165 lda #$80
808167 sta $2102
80816a lda #$00
80816c sta $2103
80816f ldy #$0400
808172 sty $4300
808175 stz $4302
808178 lda #$02
80817a sta $4303
80817d lda #$7e
80817f sta $4304
808182 ldy #$0100
808185 sty $4305
808188 lda #$01
80818a sta $420b
;set BG 1-4 tile map locations
80818d lda #$20
80818f sta $2107
808192 lda #$30
808194 sta $2108
808197 lda #$40
808199 sta $2109
80819c lda #$50
80819e sta $210a
;turn on brightness to full
8081a1 lda #$0f
8081a3 sta $2100
;infinite loop to brigtness full address
8081a6 jmp $81a1