NESert Golfing

Moderator: Moderators

Post Reply
User avatar
rainwarrior
Posts: 8731
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

NESert Golfing

Post by rainwarrior »

NESert Golfing
Brad Smith, 2019

Try to get the ball in the hole!

Supported controllers:
  • 1-4 Gamepads
  • SNES Mouse
https://rainwarrior.itch.io/nesert-golfing

Source code: https://github.com/bbbradsmith/NESertGolfing
dgolf_screens.png
dgolf_screens.png (4.25 KiB) Viewed 24105 times
Submitted for Category 2.
Last edited by rainwarrior on Thu Jan 31, 2019 8:26 pm, edited 1 time in total.
User avatar
Banshaku
Posts: 2417
Joined: Tue Jun 24, 2008 8:38 pm
Location: Japan
Contact:

Re: NESert Golfing

Post by Banshaku »

Simple but addictive!

Nice game :D
User avatar
gauauu
Posts: 779
Joined: Sat Jan 09, 2016 9:21 pm
Location: Central Illinois, USA
Contact:

Re: NESert Golfing

Post by gauauu »

rainwarrior wrote: Submitted for Category 2.
Out of curiosity, why are you doing category 2?
User avatar
rainwarrior
Posts: 8731
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: NESert Golfing

Post by rainwarrior »

I don't like competition.
User avatar
nesrocks
Posts: 563
Joined: Thu Aug 13, 2015 4:40 pm
Location: Rio de Janeiro - Brazil
Contact:

Re: NESert Golfing

Post by nesrocks »

Oh my first playthrough I got to level 53 with 144 hits. These kinds of games are always fun, and you made it super quick!
https://twitter.com/bitinkstudios <- Follow me on twitter! Thanks!
https://www.patreon.com/bitinkstudios <- Support me on Patreon!
User avatar
rainwarrior
Posts: 8731
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: NESert Golfing

Post by rainwarrior »

I've uploaded the source code to GitHub. See OP.
User avatar
dougeff
Posts: 3078
Joined: Fri May 08, 2015 7:17 pm

Re: NESert Golfing

Post by dougeff »

It seems to me that some of the courses have quite a steep (pun intended) increase in difficulty.
nesdoug.com -- blog/tutorial on programming for the NES
User avatar
gauauu
Posts: 779
Joined: Sat Jan 09, 2016 9:21 pm
Location: Central Illinois, USA
Contact:

Re: NESert Golfing

Post by gauauu »

dougeff wrote:It seems to me that some of the courses have quite a steep (pun intended) increase in difficulty.
They're randomly generated, so you can get unlucky and get some pretty nasty ones early on.
User avatar
rainwarrior
Posts: 8731
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: NESert Golfing

Post by rainwarrior »

Too late for the compo, but not too late for posterity: made a small update to multiplayer to cycle the starting player, after realizing how much of a disadvantage it gave player 1 by having them always go first. (Now the current leader always goes first.)
User avatar
rainwarrior
Posts: 8731
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: NESert Golfing

Post by rainwarrior »

I decided to port the game to FDS, just in case someone wants to play it that way. The game isn't any different, it's just rebuilt for the disk format.

Download: https://rainwarrior.itch.io/nesert-golfing

Source: https://github.com/bbbradsmith/NESertGolfing/tree/fds

Also a while back I made a "tournament edition" that makes the course generation deterministic and lets you specify a starting seed, in case you want to compete against others on a specific course.
User avatar
rainwarrior
Posts: 8731
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: NESert Golfing

Post by rainwarrior »

Now on SNES: sNESert Golfing thread.

I also updated it to add the Tournament Edition capability to the regular ROM, so they don't have to be separate ROMs anymore. Just a quick input of a code on the title screen to activate.

It also has a soft-reset feature now. (Especially useful for tournament edition mode, where it will remember your seed.) Not sure if Action 53 vol 4 is still receiving updates, but this would be a small improvement.
Post Reply