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Posted: Sun Aug 20, 2006 8:14 pm
by Murray
tepples wrote:Because his shirt color has changed: brown in SMB1, blue in SMB2, red in SMB3 and later.

Because he's wearing white in Punch-Out!!, wearing short sleeves in Sunshine, and wearing a soccer uniform in Strikers.

Because you can see the wrinkles in Brawl.
"This red shirt, this hat, and this mustache...
You know, this really looks like the one and only Mario!"
- Goombaria

Posted: Wed Aug 30, 2006 12:14 pm
by WedNESday
What the hell has this got to do with NES development???

Posted: Wed Aug 30, 2006 12:28 pm
by Bregalad
Absolutely nothing, as this is a rather stupid thread, with no offence to anyone.
Mario didn't have to put any shirt, he just wear it, as video game characters are FIXIONNAL (in the case of anyone had forgot).

Posted: Wed Aug 30, 2006 2:43 pm
by 85cocoa
[backseat_moderator]
I'm willing to allow this question as long as tepples is actually developing a game right now:
tepples wrote:In order to make cut scenes, I may have to show the character getting dressed. But with a character whose head is as big as or bigger than his shoulders, how should I depict that?
[/backseat_moderator] 8)

Posted: Wed Aug 30, 2006 4:17 pm
by Memblers
It's kind of a game philosophy discussion.

If it doesn't make the game any more fun though, I think it doesn't matter at all. Mario changes outfits in SMB3, and that's kickass. IIRC, there's just a puff of smoke and a new clothes. But it actually makes a difference in the game.

Cutscenes are kinda, eh, interesting the first couple times you see it but after that pretty unimportant.

Posted: Fri Sep 01, 2006 8:21 am
by Bregalad
Cutscenes in a NES game aren't really important, but can bring a nice side to the game and so the game will look like programmers did want to make efforts have it look good, and not just decent.
And, I don't matter what anyone say, some more recent games wouldn't be what they are without cutscenes, (aka Final Fantasy VII...)

Posted: Fri Sep 01, 2006 9:18 am
by tepples
Look at Ninja Gaiden and Vice: Project Doom. The basic cut scenes made those games more involving.

I'll say button-down for now, given the evidence of the Dixie Kong trophy in Melee and given what plumbers in this world wear.

Posted: Fri Sep 01, 2006 9:45 am
by Memblers
Yeah, that's true. Ninja Gaiden had a pretty decent story. And Golgo-13's cutscenses were important, you'd have no idea what's going on in the game otherwise. I guess the quality helps, heheh.

Posted: Fri Sep 01, 2006 1:24 pm
by Bregalad
I think Cut Scenes won't make a game be better or worse. The story can just be said as text without any real "cut scene", and the game can use just its normal graphics without having special portion of graphics for cut scenes.
This helps the game look overall better, but won't make it better or worse.
For example, Ninja Gaiden games have good cut scenes on the NES, however all the action/side-scrolling part of the games is rather poor, especially NG1.

Posted: Thu Mar 29, 2007 10:56 pm
by doppelganger
It's possible he may have been born with that red shirt on. Have you ever seen him take it off?

Posted: Fri Mar 30, 2007 1:21 am
by Dwedit
Beginning of "Mario and Luigi" superstar saga, he is not wearing the shirt.

Posted: Fri Mar 30, 2007 5:53 am
by tepples
Animal Crossing cheats big time. When a character changes clothes, he does a 360 degree pirouette, and the clothes texture is instantly replaced halfway through the animation.

Posted: Sat Mar 31, 2007 1:11 am
by baisoku
tepples wrote:Animal Crossing cheats big time. When a character changes clothes, he does a 360 degree pirouette, and the clothes texture is instantly replaced halfway through the animation.
Ha. Effective game development techniques are all prestidigitation. All game development is cheating.

Posted: Sun Apr 01, 2007 3:31 pm
by Jedi QuestMaster
Replace actions with words à la Nightshade. :p
THE KITTEN DARTS PAST NIGHTSHADE'S HAND, RUNS DOWN THE LADDER, DOES A TRIPLE BACKWARD SOMERSAULT AND SITS DOWN NEXT TO THE OLD LADY