I've done a whole lot more work on the Mode 7 levels and I've implemented a lot of the mechanics I'll be needing including block pushing,
an inventory, keys/locks and footwear,
a free camera mode to compensate for the low screen resolution,
I've attached the demo that will appear in
SAGE 2020 ahead of time so you can go ahead and try it out if you want. It's a bit more presentable than previous builds I've shared, and there's some actual content to try.
On the overworld map, there are three levels from Nova 1 (first row, on the right), three puzzle levels (first row, on the left). On the second row, the first four on the left are attempts at serious levels in progress that I may or may not use, while the next two are test levels that may be interesting to look at anyway.
Platformer levels
Get to the exit door and press Up to enter it! Same for other doors.
B: Jump
Y: Run
X,
A,
L, or
R: Attack/Use ability
Down+Select: Remove current ability
Start: Pause/access inventory
Up+Attack and
Down+Attack may do a variation of your current ability
Up+Attack without an ability will shoot a special copying projectile that will give you the ability of the enemy it hits, if there is one. Your inventory contains debug items that will grant access to all of the abilities that are ready to be looked at, too.
Mode 7 levels
Collect all the green hearts and head to the exit tile! But beware: they turn into red skulls after you collect them, which you may not step on.
X: Look around
L/
R: Strafe
Select: Reset to checkpoint