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Nintendulator registers and cpu trace are black

Posted: Sat Aug 19, 2006 2:09 pm
by VanOccupanther
hi

Nintendulator debug mode doesn't all work. The registers and cpu trace windows are black. How can this be fixed?

Thank You

Posted: Sat Aug 19, 2006 2:12 pm
by Memblers
Did you click on CPU / Step (or Stop)? It won't show the CPU status when it's running.

Posted: Sat Aug 19, 2006 2:22 pm
by VanOccupanther
Thank You so much!

Posted: Tue Aug 22, 2006 3:45 pm
by Celius
Hey, this sorta has to do with Nintendulator RAM..

How come RAM is holding all desired values in all other emulators except in the newest version of Nintendulator? It holds all 07's in the area that's supposed to hold a map. And the previous version of Nintendulator doesn't have this problem.

Is this an in-depth-code-related-I-gotta-fix-this-myself problem, or is this explainable by perhaps... Quietust..?

Posted: Tue Aug 22, 2006 4:00 pm
by Quietust
What memory range? $6000-$7FFF on a mapper that doesn't support PRG RAM (i.e. a "common" mapper other than MMC1/MMC3/MMC5/MMC6)?

Posted: Tue Aug 22, 2006 7:07 pm
by Celius
Oh! Stupid Stupid me! I have my X/Y coordinates saved in SRAM, and the SAV file for Nintendulator was probably saying they were $FF or something, because the SAV file didn't have the proper coordinates! And, I also don't have much of the map itself done, because I haven't even finished the map engine. I'm sorry, that was really dumb of me, I should've known that.

EDIT:
If you didn't understand that, it was working just fine, it was viewing a part of the map that I didn't edit yet.