Posted: Mon Aug 21, 2006 9:54 pm
I was thinking of 16k for code, and 512k with 16k banks, actually. But I could probably use another bank for code. And you know what, graphics won't be that big of a deal, because I won't have to redraw a single tile in another graphics data file. My game uses CHR RAM, of course, and each map has it's graphics info at the beggining, like a graphics header. It can take parts of different graphics files and store them in the pattern tables. I'll see how much space I have in the end, and I'll see which method I'll use for bit reversing...