[SNES REPRO MURAMASA]Mickey to Donald Always Black Screen
Posted: Sat Nov 09, 2019 9:22 pm
Hi there,
I know this is a very specific question, but it's driving me crazy; well I had some MURAMASA PCB boards with some games that I don't play, so I decided to replace its EEPROMs for something different. So everything went fine until I tried to make the translated version of Mickey to Donald Magical Adventure 3 (RPG one) which is an SFC game. The board I was using is the SNES DIP42 Advanced 4MB 1.01

And this might be the problem, Idk. but I've used a PCB that contains all the necessary chips and a battery soldered in to create a game that uses save file which isn't the case of that game.
But this game has a ROM size of 2.5MB so I've used Lunar Expand to make it 4MB and the PCB is soldered in a way that also read 4MB EEPROMs, so it should work in theory but I'm always getting a black screen.
I say ALWAYS because I've tried different ROM configurations and I'm just wasting EEPROMS with my tests
this is what I've done so far:
- Clean SFC ROM
- Checked if there was a Header
- Patched the ROM with the IPS translation
- ROM went from 2MB to 2.5MB so I use Lunar Expand to make it 4MB
- Repaired Checksum with IpsAndSum
- Programm a 27C322
===========================================
BLACK SCREEN
Then I've tried the following,
All the above
using ucon64 -k to remove protection (crack)
using ucon64 -l to remove SlowROM checks (this might be a problem?)
using ucon64 -k to remove NTSC/PAL protection
repaired the Checksum with ucon64 -chk
==========================================
BLACK SCREEN
I'm not sure if removing the slowROM checks can cause the black screen or I'm not supposed to solder the PCB in a way that loads a battery and an SRAM when the game won't need them, but I don't want to make further testing and keep wasting EEPROMs when I'm not sure what the problem is.
Can someone here lend me a hand with this?
thank you!
I know this is a very specific question, but it's driving me crazy; well I had some MURAMASA PCB boards with some games that I don't play, so I decided to replace its EEPROMs for something different. So everything went fine until I tried to make the translated version of Mickey to Donald Magical Adventure 3 (RPG one) which is an SFC game. The board I was using is the SNES DIP42 Advanced 4MB 1.01

And this might be the problem, Idk. but I've used a PCB that contains all the necessary chips and a battery soldered in to create a game that uses save file which isn't the case of that game.
But this game has a ROM size of 2.5MB so I've used Lunar Expand to make it 4MB and the PCB is soldered in a way that also read 4MB EEPROMs, so it should work in theory but I'm always getting a black screen.
I say ALWAYS because I've tried different ROM configurations and I'm just wasting EEPROMS with my tests
this is what I've done so far:
- Clean SFC ROM
- Checked if there was a Header
- Patched the ROM with the IPS translation
- ROM went from 2MB to 2.5MB so I use Lunar Expand to make it 4MB
- Repaired Checksum with IpsAndSum
- Programm a 27C322
===========================================
BLACK SCREEN
Then I've tried the following,
All the above
using ucon64 -k to remove protection (crack)
using ucon64 -l to remove SlowROM checks (this might be a problem?)
using ucon64 -k to remove NTSC/PAL protection
repaired the Checksum with ucon64 -chk
==========================================
BLACK SCREEN
I'm not sure if removing the slowROM checks can cause the black screen or I'm not supposed to solder the PCB in a way that loads a battery and an SRAM when the game won't need them, but I don't want to make further testing and keep wasting EEPROMs when I'm not sure what the problem is.
Can someone here lend me a hand with this?
thank you!