klonoa wrote: ↑Fri Aug 07, 2020 11:04 am
I'll update this post soon for people who would like to see.
I missed this the first time around, but I played through it just now, and survived!
It's got a cool little atmosphere, and I like that the puzzles (and, more specifically, their solutions) actually make sense. It's got a great vibe!
Critique-wise, I'd echo the other comments about hitboxes, and add that when navigating between areas I'd rather not have to press a button to leave; attempting to move "into" the door / portal should be enough to trigger the transition.
On the first screen I managed to trigger a behavior in which the screen scrolled continuously to the right; the room transition was playing over and over again, toggling between the first two rooms. I tried to replicate it, but it only happened the very first time.
I'm looking forward to playing the latest version!