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my giga-bit multicart evaluation board

Posted: Tue Dec 10, 2019 1:04 am
by aquasnake
IMG_0481.JPG
IMG_0482.JPG


* EPM240 + 1Gbit(128MB) NOR-flash + 512KB CRAM + 512KB Work-RAM

* support single mapper:1,2(30,71,93,94,97),3(87),4(118,189,208,74,192,195,198,199,224,245,112,522),5,7(177,241,242),9(10,165),
11(66,107,132,228,240),16,18,19(210),21(22,23,24,25,26,27),73(142),75,85,33(48,80,207),42(51),69,32(65),303(548),78(152),163,246,91(264),90...

* support multi mapper(bundled into a super MMC3+++): 2+3+7+241+4+74+192+195+198+199+224+245

* very low-cost with high performance

Re: my giga-bit multicart evaluation board

Posted: Tue Dec 10, 2019 1:23 am
by aquasnake
* what it can do: it can do anything that coolboy or mindkids able to do

* EVB to MP: split(cnc-cut) the EVB into 2, and the below part becames a commercial edition

Re: my giga-bit multicart evaluation board

Posted: Tue Dec 10, 2019 2:29 am
by aquasnake
Additional remarks:

mapper 5, 19 and 90 are incomplete versions, not full functional. i spent a lot of effort to optimize code and reduce into 240 LEs.

Re: my giga-bit multicart evaluation board

Posted: Tue Dec 10, 2019 8:15 am
by aquasnake
n64 multicart.jpg
here is my n64 multicart designed last year, supports up to 2 giga bits(256MB) flash ROM. and it can combine with different CIC type and different save type roms. i also cloned the abnormal japanese sram accessing mode such as Bio-Hazard 2 and Fuurai no Shiren. i cheated the bootloader to switch games with different CIC type without power on-off. I believe this is the only one MULTI-cart of all n64 cart homebrews.

like always, its the lowest cost solution on the earth :)

Re: my giga-bit multicart evaluation board

Posted: Tue Dec 10, 2019 10:57 am
by lidnariq
aquasnake wrote: Tue Dec 10, 2019 8:15 am i also cloned the abnormal japanese sram accessing mode such as Bio-Hazard 2 and Fuurai no Shiren.
Would you be willing to say some more about this?

Re: my giga-bit multicart evaluation board

Posted: Wed Dec 11, 2019 2:50 am
by pakosup
Is it some variation of CoolGirl multigame cart? https://github.com/ClusterM/coolgirl-famicom-multicart
At least using of 3.3V flash without level shifters is not good point.

Re: my giga-bit multicart evaluation board

Posted: Wed Dec 11, 2019 7:33 am
by aquasnake
pakosup wrote: Wed Dec 11, 2019 2:50 am Is it some variation of CoolGirl multigame cart? https://github.com/ClusterM/coolgirl-famicom-multicart
At least using of 3.3V flash without level shifters is not good point.
similar to coolboy/coolbaby/pocketgames/mindkids/coolgirl/brazepro, i think it sould be more like BlazePro( a company which specializes producing repro carts)

yes, no level shifters maybe causes some bus compatibility issues, at least in theory. i tested for 24 hours of continuous working. other chinese multicarts have the same physical structure.

if using level shifters, the pcb area will expand to 2 times