Böbl
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Böbl
Do you still call it a platformer if you can only move in water?
Project started last week. Graphics by Nicolas Bétoux. Hope we can make it for the deadline!
More info will follow soon.
EDIT:
Here we go! Compo version ROM attached.
If you encounter any glitched screens, better make a U-turn... unless you want to hardlock the game. We hope to post a bugfix version later.
EDIT2:
bugfix version (1.1) released! We also uploaded a trailer and created an itch.io page
Project started last week. Graphics by Nicolas Bétoux. Hope we can make it for the deadline!
More info will follow soon.
EDIT:
Here we go! Compo version ROM attached.
If you encounter any glitched screens, better make a U-turn... unless you want to hardlock the game. We hope to post a bugfix version later.
EDIT2:
bugfix version (1.1) released! We also uploaded a trailer and created an itch.io page
- Attachments
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- böbl-1.1.nes
- (64.02 KiB) Downloaded 807 times
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- böbl.nes
- (64.02 KiB) Downloaded 2135 times
Last edited by miau on Wed Nov 18, 2020 7:34 am, edited 9 times in total.
Re: Untitled bubble game
Will it be a mix of Aladdin and Bubble bobble?
Re: Untitled bubble game
Close enough
When brainstorming for ideas, I remembered Within a Deep Forest, a really fun platformer that's well over a decade old by now. Then Nicolas mentioned the Famicom homebrew Mr Splash, which sparked a flurry of ideas.
Going to post more details once we have sprite animations and more refined physics. Cheers!
When brainstorming for ideas, I remembered Within a Deep Forest, a really fun platformer that's well over a decade old by now. Then Nicolas mentioned the Famicom homebrew Mr Splash, which sparked a flurry of ideas.
Going to post more details once we have sprite animations and more refined physics. Cheers!
Re: Untitled bubble game
I'm happy for you. We will wait for news.
Re: Untitled bubble game
- you're a bubble
- water is your friend, solid tiles kill you
- "rubber ducky jumps" only
hold A to dive, then release and let buoyancy handle the rest
Last edited by miau on Sun Feb 16, 2020 10:49 am, edited 2 times in total.
Re: Untitled bubble game
This game reminds me Nim & Nom somehow.
Re: Untitled bubble game
Back on it after a little hiatus with real life catching up to Nicolas.
Nicolas has been adding new tilesets and finished laying out the map.
In the meantime, I felt like trying something new. Spent way too much time on it, of course.
The water surface animations were simulated in advance using a python script, the 6502 code just applies lookup tables of delta values onto the water surface points and renders them to CHR RAM :-)
Now on to making this whole thing reasonably playable within the final 2 weeks!
Nicolas has been adding new tilesets and finished laying out the map.
In the meantime, I felt like trying something new. Spent way too much time on it, of course.
The water surface animations were simulated in advance using a python script, the 6502 code just applies lookup tables of delta values onto the water surface points and renders them to CHR RAM :-)
Now on to making this whole thing reasonably playable within the final 2 weeks!
Re: Untitled bubble game
Wow! That water animation sure gets my vote for one of the most awesome uses of CHR RAM, next to Brad Smith's NESert Golfing slopes.
Re: Untitled bubble game
The water animation looks amazing; I'm completely mesmerised with the fluidity of it.
Re: Untitled bubble game
Woaw, this looks wonderful! The water animation and the overall art is gorgeous, but the whole game idea is very unique too - I'm really looking forward playing your entry!
Download ROMs of my games: https://drludos.itch.io/
Support my work and get access to beta and prototypes: https://www.patreon.com/drludos
Support my work and get access to beta and prototypes: https://www.patreon.com/drludos
- Nallebeorn
- Posts: 16
- Joined: Sat Sep 01, 2018 12:39 pm
- Location: Gothenburg, Sweden
Re: Untitled bubble game
Loved it! Unique (and fun!) mechanic, and it looks and sounds fantastic. Great level design too, I had a lot of fun exploring the world. It was longer than I thought it would be, it ended up taking me 50 minutes to complete it. And I still didn't find all the duckies, so I'll have to give it another go later.
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- Posts: 3
- Joined: Wed Mar 04, 2020 2:34 am
- Contact:
Re: Böbl
Nice game! I found it through your YouTube video.
I have one piece of feedback about the level layout: I spent a lot of time going in circles between the "deep" and the "iron" upgrades. That's because:
1) I didn't notice the waterfall at the bottom of the screen, under some still water.
2) I didn't expect to have a waterfall at the bottom of still water.
3) I didn't know I could dive deep enough and then continue going down in the waterfall. That's a neat trick, although not intuitive. And it's a trick that was never explained in-game. (I only found out after watching your YouTube walkthrough.)
As suggestions, I have a two options:
a) Remove that mechanic from the level layout, replacing the waterfall with a tube. (Tubes have animated ends, they spark curiosity, and they are a quite intuitive mechanic.)
b) Rework some screen to force the player to dive into a bottom-waterfall in order to proceed. This will teach this mechanic. Making the waterfall more visible would also be good.
Still, congrats on the nice game!
I have one piece of feedback about the level layout: I spent a lot of time going in circles between the "deep" and the "iron" upgrades. That's because:
1) I didn't notice the waterfall at the bottom of the screen, under some still water.
2) I didn't expect to have a waterfall at the bottom of still water.
3) I didn't know I could dive deep enough and then continue going down in the waterfall. That's a neat trick, although not intuitive. And it's a trick that was never explained in-game. (I only found out after watching your YouTube walkthrough.)
As suggestions, I have a two options:
a) Remove that mechanic from the level layout, replacing the waterfall with a tube. (Tubes have animated ends, they spark curiosity, and they are a quite intuitive mechanic.)
b) Rework some screen to force the player to dive into a bottom-waterfall in order to proceed. This will teach this mechanic. Making the waterfall more visible would also be good.
Still, congrats on the nice game!