Load sprites from differents chr banks
Posted: Thu Feb 06, 2020 12:23 am
Hello to everyone,
I'm working a new project and this time I need more memory to store my sprites. I've always used NROM for my test, but now I think I will switch on an MMC3. My question is: Can I load sprites from a specific CHR bank and other sprites from another? For example, can I put all animation enemies sprites on a CHR bank, all animations sprites on another CHR bank and decide witch part of a CHR I want to load?
To be more specific:
CHR 0: Player Sprite and Standard Background
CHR 1: Enemies sprites and other Background
CHR 2: Icons, UI, other
So I can compose a scene with some piece from CHR 0, some from CHR1 and other from CHR2? Is too complicated?
Thanks a lot, and sorry if this is a dumb question.
I'm working a new project and this time I need more memory to store my sprites. I've always used NROM for my test, but now I think I will switch on an MMC3. My question is: Can I load sprites from a specific CHR bank and other sprites from another? For example, can I put all animation enemies sprites on a CHR bank, all animations sprites on another CHR bank and decide witch part of a CHR I want to load?
To be more specific:
CHR 0: Player Sprite and Standard Background
CHR 1: Enemies sprites and other Background
CHR 2: Icons, UI, other
So I can compose a scene with some piece from CHR 0, some from CHR1 and other from CHR2? Is too complicated?
Thanks a lot, and sorry if this is a dumb question.