NES 2.0 XML Database
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Re: NES 2.0 XML Database
That's an FCEUX-specific problem. I will not change the database entry for that.
Re: NES 2.0 XML Database
What's the benefits of sum16 ?
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Re: NES 2.0 XML Database
That is the method Nintendo used to verify the file integrity of ROMs at its factory and included the sum16 values in its spreadsheet inventorying the Famicom and NES ROMs going through its assembly line. This spreadsheet does not include Japanese games from third parties like Konami and Namco which often or always made their own cartridges as well as unlicensed games. The sum16 method does not appear to have been used in ROM integrity checks for games for other Nintendo consoles.
Re: NES 2.0 XML Database
Just a few more questions,
Duck (Asia) (En) (Unl) it's listed as Vs-UniSystem but I couldn't find it here: https://nintendo.fandom.com/wiki/Nintendo_VS._System, I'm wonder if has some special VS features.
About U-Force Power Games, those are using the pcb NES-GN-ROM, shouldn't those be listed as mapper 66?
Duck (Asia) (En) (Unl) it's listed as Vs-UniSystem but I couldn't find it here: https://nintendo.fandom.com/wiki/Nintendo_VS._System, I'm wonder if has some special VS features.
About U-Force Power Games, those are using the pcb NES-GN-ROM, shouldn't those be listed as mapper 66?
Re: NES 2.0 XML Database
Probably a shortcoming in whatever tool you're using to inspect the headers after the fact. I assume you're talking about this entry in nes20db.xml:
which is "Famiclone with functioning decimal mode".
NES2.0 defines setting both the "Vs. System" and "PlayChoice10" bits as meaning "look at the other table"
Code: Select all
<game><!-- Unlicensed Taiwan&Hong Kong\Duck - 醜小鴨.nes -->
<prgrom size="32768" crc32="18663A40" sha1="6365BAA8D31149AF2D99462F17982551F968E932" sum16="3188" />
<chrrom size="8192" crc32="33497EA7" sha1="BCFDFB43A8BC929AC2805FEA17A7BB0412B46E6B" sum16="8432" />
<rom size="40960" crc32="0FAFC70B" sha1="686DDE8A8D6DAE037A3E34CEDB30FA5C3BB4B9DD" />
<pcb mapper="0" submapper="0" mirroring="H" battery="0" />
<console type="3" region="2" />
<expansion type="1" />
</game>
NES2.0 defines setting both the "Vs. System" and "PlayChoice10" bits as meaning "look at the other table"
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Re: NES 2.0 XML Database
If other sources list it as GNROM, then suppose I should believe them and set it to mapper 66. The game only has 32 KiB of PRG-ROM however, so GNROM effectively is reduced to CNROM functionality. So it makes no difference in the end.Lodan wrote:About U-Force Power Games, those are using the pcb NES-GN-ROM, shouldn't those be listed as mapper 66?
Re: NES 2.0 XML Database
@lidnariq @NewRisingSun
Thank you very much!
Thank you very much!
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Re: NES 2.0 XML Database
Updated. Apart from small additions and corrections, added the Hacker International redumps, and corrected the mapper 558 files' bank order based on recent analysis of the PCB -- which in the case of the Waixing games makes the old dumps "good" again.
Re: NES 2.0 XML Database
Days of Thunder NES Proto (Mindscape) just got added to no-intro db
https://github.com/DickBlackshack/Days- ... es/tag/1.0
NRS XML vs MESEN DB:
I compared some headers between NRS xml and MesenDB and I've found some differences, probably might require double check:
---
BATTERY:
Kyuukyoku Tiger (Japan)
Mesen: No Battery
NRS: Battery
Nintendo - NTF2 System Cartridge (USA)
Mesen: Battery
NRS: No Battery
Tanigawa Kouji no Shougi Shinan III (Japan)
Mesen: Battery
NRS: No Battery
---
MAPPERS:
Family Trainer 4 - Jogging Race (Japan)
Mesen: mapper 3
NRS: mapper 70
---
MIRRORING:
Igo Shinan (Japan)
Mesen: H
NRS: V
Sansuu 1 Nen - Keisan Game (Japan)
Mesen: H
NRS: V
Super Sprint (Japan) (En)
Mesen: V
NRS: H
Tsuri Kichi Sanpei - Blue Marlin Hen (Japan)
Mesen: H
NRS: V
Pyramid (USA) (Unl)
Mesen: H
NRS: V
---
https://github.com/DickBlackshack/Days- ... es/tag/1.0
NRS XML vs MESEN DB:
I compared some headers between NRS xml and MesenDB and I've found some differences, probably might require double check:
---
BATTERY:
Kyuukyoku Tiger (Japan)
Mesen: No Battery
NRS: Battery
Nintendo - NTF2 System Cartridge (USA)
Mesen: Battery
NRS: No Battery
Tanigawa Kouji no Shougi Shinan III (Japan)
Mesen: Battery
NRS: No Battery
---
MAPPERS:
Family Trainer 4 - Jogging Race (Japan)
Mesen: mapper 3
NRS: mapper 70
---
MIRRORING:
Igo Shinan (Japan)
Mesen: H
NRS: V
Sansuu 1 Nen - Keisan Game (Japan)
Mesen: H
NRS: V
Super Sprint (Japan) (En)
Mesen: V
NRS: H
Tsuri Kichi Sanpei - Blue Marlin Hen (Japan)
Mesen: H
NRS: V
Pyramid (USA) (Unl)
Mesen: H
NRS: V
---
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Re: NES 2.0 XML Database
Commenting only on the ones I disagree with.
MMC3 with mapper controlled mirroring -> denote horizontal mirroring being the "0" bit ("Otherwise, it must be ignored and should be set to zero."). The "V" bit was probably carried over from the unlicensed North American version, which uses mapper 206 having hard-wired mirroring.Super Sprint (Japan) (En)
Mesen: V
NRS: H
That would break the Sachen logo. If the American cartridge PCB really sets it to H, then it sets it wrongly.Pyramid (USA) (Unl)
Mesen: H
NRS: V
There is no NesCartDB entry, but since the first mini-game scrolls horizontally and fills the right nametable, albeit with identical content, Horizontal MIrroring seems unlikely. Nintendo's leaked master spreadsheet says Vertical Mirroring (it actually says "H Scroll", which is equivalent) as well.Sansuu 1 Nen - Keisan Game (Japan)
Mesen: H
NRS: V
Nintendo's leaked master spreadsheet says Vertical Mirroring (it actually says "H Scroll", which is equivalent).Igo Shinan (Japan)
Mesen: H
NRS: V
The Nintendo header, which otherwise has all-correct information in this game's case, says "Vertical". Nintendo's leaked master spreadsheet says Vertical Mirroring (it actually says "H Scroll", which is equivalent) as well.Tsuri Kichi Sanpei - Blue Marlin Hen (Japan)
Mesen: H
NRS: V
Re: NES 2.0 XML Database
That's a very resourceful information, thank you very much!
Re: NES 2.0 XML Database
Modern\GameCube Edition\Pinball (rev0).nes
mirroring:V->H?
Licensed Elsewhere\Pirates! (German).nes
battery:No Battery->Battery?
WRAM:0KB->8KB?
(USA ver)
https://nescartdb.com/profile/view/140
Unlicensed Taiwan&Hong Kong\Pyramid.nes
mapper:0->79?
mirroring:V->H?
https://nescartdb.com/profile/view/219
Licensed Japan\谷川浩司の将棋指南 III.nes
BATTERY:No Battery->Battery?
https://nescartdb.com/profile/view/3608
mirroring:V->H?
Licensed Elsewhere\Pirates! (German).nes
battery:No Battery->Battery?
WRAM:0KB->8KB?
(USA ver)
https://nescartdb.com/profile/view/140
Unlicensed Taiwan&Hong Kong\Pyramid.nes
mapper:0->79?
mirroring:V->H?
https://nescartdb.com/profile/view/219
Licensed Japan\谷川浩司の将棋指南 III.nes
BATTERY:No Battery->Battery?
https://nescartdb.com/profile/view/3608
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- Posts: 1510
- Joined: Thu May 19, 2005 11:30 am
Re: NES 2.0 XML Database
Commenting only on the ones I disagree with.
Nope, V is correct in that case. I don't know why Nintendo modified the game to work with Vertical Mirroring, but they did.panlong wrote:Modern\GameCube Edition\Pinball (rev0).nes
mirroring:V->H?
NesCartDB is wrong. There is no latch chip mounted on the PCB -- the space reserved for it is unpopulated --, only a lockout defeat chip, so it's not mapper 79, but just an NROM game. As for mirroring, V is correct; see my above reply.panlong wrote: Unlicensed Taiwan&Hong Kong\Pyramid.nes
mapper:0->79?
mirroring:V->H?
https://nescartdb.com/profile/view/219
Re: NES 2.0 XML Database
I understand. Thank you.NewRisingSun wrote: ↑Sat Oct 24, 2020 8:02 am Commenting only on the ones I disagree with.Nope, V is correct in that case. I don't know why Nintendo modified the game to work with Vertical Mirroring, but they did.panlong wrote:Modern\GameCube Edition\Pinball (rev0).nes
mirroring:V->H?NesCartDB is wrong. There is no latch chip mounted on the PCB -- the space reserved for it is unpopulated --, only a lockout defeat chip, so it's not mapper 79, but just an NROM game. As for mirroring, V is correct; see my above reply.panlong wrote: Unlicensed Taiwan&Hong Kong\Pyramid.nes
mapper:0->79?
mirroring:V->H?
https://nescartdb.com/profile/view/219
Re: NES 2.0 XML Database
Some Regions sets that might require double check:
NTSC listed games that probably could be DUAL or PAL:
Balloon Fight (Europe) (Virtual Console)
Chip 'n Dale - Rescue Rangers (Europe) (Beta)
Mach Rider (Europe) (Virtual Console)
Shadow Warriors - Ninja Gaiden (Europe) (Virtual Console)
Mindblower Pak (Australia) (Unl)
PAL listed games that probably could be DUAL:
Life Force - Salamander (Europe) (Virtual Console)
Ufouria - The Saga (USA, Europe) (Wii U Virtual Console)
Ufouria - The Saga (USA, Europe) (Wii Virtual Console)
Probably wrongly listed as Dendy game:
Ice Hockey (Europe) (Virtual Console)
No-Intro PAL flagged games listed as DUAL:
Auto-Upturn (Asia) (Ja) (PAL) (Unl)
Chinese Checkers (Asia) (Ja) (PAL) (Unl)
Dancing Blocks (Asia) (Ja) (PAL) (Unl)
Final Combat (Asia) (Ja) (PAL) (Unl)
Happy Pairs (Asia) (Ja) (PAL) (Unl)
Hell Fighter (Asia) (Ja) (PAL) (Unl)
Jovial Race (Asia) (Ja) (PAL) (Unl)
Locksmith (Asia) (Ja) (PAL) (Unl)
Lucky Bingo 777 (Asia) (Ja) (PAL) (Unl)
Magic Cube (Asia) (Ja) (PAL) (Unl)
Master Chu and the Drunkard Hu (Asia) (Ja) (PAL) (Unl)
Millionaire (Asia) (Ja) (PAL) (Unl)
Olympic IQ (Asia) (Ja) (PAL) (Unl)
Pyramid II (Asia) (Ja) (PAL) (Unl)
Silent Assault (Asia) (Ja) (PAL) (Unl)
Silver Eagle (Asia) (Ja) (PAL) (Unl)
Super Pang (Asia) (Ja) (PAL) (Unl)
No-Intro PAL flagged games listed as NTSC:
Colorful Dragon (Asia) (Ja) (PAL) (Unl)
Mahjong World, The - Ma Que Shi Jie (Asia) (Ja) (PAL) (Unl)
Sidewinder (Asia) (Ja) (PAL) (Unl)
Strategist (Asia) (Ja) (PAL) (Unl)
NTSC listed games that probably could be DUAL or PAL:
Balloon Fight (Europe) (Virtual Console)
Chip 'n Dale - Rescue Rangers (Europe) (Beta)
Mach Rider (Europe) (Virtual Console)
Shadow Warriors - Ninja Gaiden (Europe) (Virtual Console)
Mindblower Pak (Australia) (Unl)
PAL listed games that probably could be DUAL:
Life Force - Salamander (Europe) (Virtual Console)
Ufouria - The Saga (USA, Europe) (Wii U Virtual Console)
Ufouria - The Saga (USA, Europe) (Wii Virtual Console)
Probably wrongly listed as Dendy game:
Ice Hockey (Europe) (Virtual Console)
No-Intro PAL flagged games listed as DUAL:
Auto-Upturn (Asia) (Ja) (PAL) (Unl)
Chinese Checkers (Asia) (Ja) (PAL) (Unl)
Dancing Blocks (Asia) (Ja) (PAL) (Unl)
Final Combat (Asia) (Ja) (PAL) (Unl)
Happy Pairs (Asia) (Ja) (PAL) (Unl)
Hell Fighter (Asia) (Ja) (PAL) (Unl)
Jovial Race (Asia) (Ja) (PAL) (Unl)
Locksmith (Asia) (Ja) (PAL) (Unl)
Lucky Bingo 777 (Asia) (Ja) (PAL) (Unl)
Magic Cube (Asia) (Ja) (PAL) (Unl)
Master Chu and the Drunkard Hu (Asia) (Ja) (PAL) (Unl)
Millionaire (Asia) (Ja) (PAL) (Unl)
Olympic IQ (Asia) (Ja) (PAL) (Unl)
Pyramid II (Asia) (Ja) (PAL) (Unl)
Silent Assault (Asia) (Ja) (PAL) (Unl)
Silver Eagle (Asia) (Ja) (PAL) (Unl)
Super Pang (Asia) (Ja) (PAL) (Unl)
No-Intro PAL flagged games listed as NTSC:
Colorful Dragon (Asia) (Ja) (PAL) (Unl)
Mahjong World, The - Ma Que Shi Jie (Asia) (Ja) (PAL) (Unl)
Sidewinder (Asia) (Ja) (PAL) (Unl)
Strategist (Asia) (Ja) (PAL) (Unl)