Hmm, I always thought it was just a work-around for running out of space in the fixed bank, and the developers realising it was a clever way to work around the limit for the samples that play when the screen is static.rainwarrior wrote: ↑Fri Jul 10, 2020 1:10 pmThe weird thing about Blades of Steel is some of the samples are still stored in DPCM format but played back with a CPU simulation of the DPCM unit.
So... I guess they would have had to get it right by that point, but I have no explanation for why they bothered to duplicate the hardware in software.
Running it in Mesen, I can see it actually uses real DPCM during matches, which totally supports this oh-cr*p-the-fixed-bank-is-full theory.
I suppose it could be argued that they wasted the potential to use a more sophisticated format for those screen-is-paused samples... but hey, deadlines!