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My demoscene project completed

Posted: Sat Sep 16, 2006 4:21 pm
by visy
My 64k intro for the PAL NES is ready, and can be downloaded from:

http://pouet.net/prod.php?which=26485

It's nothing special, and it's a little buggy too, but at least the music is good ;)

Uses CNROM.

Posted: Sat Sep 16, 2006 5:20 pm
by Memblers
Very nice!

Posted: Sun Sep 17, 2006 3:23 am
by hap
Looks good, probably the first 'megademo' for NES. Tell that ugly naked lady to trim her bush though ;)
The recommended emulators for viewing this demo are the latest versions of Nintendulator and Nestopia. All others suck at various parts (tricky timing, PPU tricks etc.). Do remember, that emulation will probably never be as accurate as the real hardware. Even the best emulators will fsck up some of the effects. So sorry, Linux users, but FCEU really doesn't cut it.
Could you point out the PAL NES <--> best emulators (Nintendulator/Nestopia) differences of this demo?

Posted: Sun Sep 17, 2006 6:21 am
by tepples
Would it be too hard to make an NTSC version?

Posted: Sun Sep 17, 2006 6:54 am
by visy
tepples wrote:Would it be too hard to make an NTSC version?
Somewhat hard, yes. I would have to optimize a lot of the code (because it's not very good) for it'll spill outside vblank if I don't.

Posted: Sun Sep 17, 2006 6:56 am
by visy
Could you point out the PAL NES <--> best emulators (Nintendulator/Nestopia) differences of this demo?
It's mostly colors and the coke can / rasterbars effect. Somehow they just don't look right to me. The coke can is buggy anyway (I'm still trying to work out what I'm doing wrong).

Posted: Sun Sep 17, 2006 8:08 am
by Muchaserres
Yeah, really cool demo! How well does it perform on the real thing?

Posted: Sun Sep 17, 2006 8:10 am
by visy
Muchaserres wrote:Yeah, really cool demo! How well does it perform on the real thing?
Everything is pretty much the same on the real console, the cokecan part has some little rasterbugs.

Posted: Mon Sep 18, 2006 11:02 am
by LocalH
The rasterbugs remind me of early C64 demos when stable interrupts weren't known. The people on pouet complaining about effects sucking and blaming the system have forgotten that this is exactly like the early days of the C64 - you've got to start small before you can become good. I like the demo, it's a bit stiff but it is impressive for the NES. I especially liked the SID-style tune that you used.

Re: My demoscene project completed

Posted: Tue Sep 19, 2006 7:29 am
by Knurek
visy wrote:My 64k intro for the PAL NES is ready, and can be downloaded from:

http://pouet.net/prod.php?which=26485

It's nothing special, and it's a little buggy too, but at least the music is good ;)
Ah, I see that you come from the 'Early 90's PC Demo' school of design. Very nice tune though, and the effects/graphics aren't bad too.

Posted: Tue Sep 19, 2006 7:54 am
by ccovell
A nice demo with a good "European Z80 coder" feel to it. Good work!

Posted: Tue Oct 03, 2006 8:59 am
by rbudrick
Very Cool...I guess that moon is moving the same speed as the Koopa if they are both passing stars. :D

-Rob

Posted: Wed Oct 04, 2006 4:24 pm
by Zepper
hap wrote:Could you point out the PAL NES <--> best emulators (Nintendulator/Nestopia) differences of this demo?
...-_-;;
You mean "Gregar" and "Falzer"?

Posted: Thu Oct 05, 2006 3:30 am
by hap
I take it you don't like those 2 emulators being mentioned everywhere as being the best of the best. That brings me to an interesting question, and not just to you, but to anyone on this forum.

What do you think of your grown/diminished/non-fame or attention inside the small world of NES? Does it motivate or demotivate you? Or perhaps even make you feel jealous or wanting to belittle other projects?

I'll start off. For me it's probably non-fame; I'm pretty sure a few friends of mine and I are the only regular users of my project (NES emulator). Every time I release a new version, it's nice to see the news spreading through the internet without me announcing it to anyone. But, seeing it mentioned by emulator news site authors as 'just another basic NES emu', and most of the comments by potentional end-users being the likes of 'it's no Sega emulator then?' demotivates me a bit. I acknowledge and look up to people who are better at their projects than I am, the thought that it's close to impossible to be the best at something with 6 billion other people in this world kind of satisfies me; I actually wouldn't want to be the best... though I'm probably the best Finnish-Dutch-mixbreed NES emulator author in the world ;)

(if people reply this probably needs a topic split)

Posted: Thu Oct 05, 2006 7:20 am
by Zepper
No, I don't care.
I used "Gregar" and "Falzar" as the 2 cybeasts of Megaman Battle Network 6, of GBA. ^_^;; Plus, how interesting to the community a test with those 2 emus? Please, don't extend this, it's offtopic.