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Poop
Posted: Thu Oct 05, 2006 8:55 pm
by tepples
Should I make this?
Posted: Thu Oct 05, 2006 9:32 pm
by Celius
What is it?
Posted: Thu Oct 05, 2006 10:18 pm
by Roth
hmmm, I gotta say Tepples, the topic name added with the pic and the question leave me stumped. Is it some sort of four-player mastermind in that pic?
Posted: Thu Oct 05, 2006 10:26 pm
by Memblers
Took me a moment to remember the title, but it's Zoop. I played it a bit on SNES a while back. It's a good game, would work well on NES.
Posted: Fri Oct 06, 2006 3:50 am
by No Carrier
Yeah, I recognized it right away. I liked that game on SNES.
NC
Posted: Fri Oct 06, 2006 5:31 am
by tepples
Viacom's
Zoop is a bit like Taito's
Plotting aka
Flipull, except with a much faster pace. The sixteen rows of pieces advance slowly. Player controls a triangle that can move about freely in the center square. Shoot an object the same as the triangle (e.g. the heart in the screenshot), and the triangle plows over it. Shoot a different object, and the triangle bounces off and switches places with it.
(Incidentally, Viacom now owns franchises from Amplitude to Zoop.)
The music in the Super NES version sounded like cocktail jazz, although a couple tracks sounded too much like music from Disney's
Aladdin. Zophar's has
the SPC soundtrack, and I have
the parody.
I made a Zoop clone on PC several years ago as part of
freepuzzlearena. Yesterday I made
E:\nesdev\poop\bg.chr, the CHR for a Zoop clone on NES. I don't see why it would need more than NROM-256 (or NROM-128 without music). If I can get something playable before November 19 of this year, then NES, GBA, and DS homebrew users will have number 2 before
number 1.
Posted: Fri Oct 06, 2006 6:34 pm
by tepples
I would like to make sure that all TVs worth caring about can see the whole picture. If you have an NES devcart, please run this program and make sure you can see all the dots:
T.V. Safe Area Dots Test (NROM-128)
Posted: Fri Oct 06, 2006 7:30 pm
by Memblers
Looks OK on my TV (Panasonic PV-M2046). The dots on the top are noticably close to the edge (2 or 3 pixels to spare maybe), but it seems alright over here.