Ha, I feel kinda silly then. I had a Metroid game that was partially demagnetized and rewrote using the FDSStick. In the time it was demagnetized, I checked it out using your newest revision of this program.ccovell wrote: ↑Tue Apr 20, 2021 7:11 amHmmm... only partially. If there's no disk header at the start, my program will error out, so corrupted disks like this will not be read. 1-sided disks actually have a blank disk header and 0-file counter on the "blank" side, so that can be read and shown.
I did actually attempt a raw-read version of my program that would constantly read $4031 for any and all data, but it didn't consistently get anything that could be interpreted. But perhaps having a raw disk scan display something graphically would be interesting...
It had the header working, but could not read all of the games data on either side. It showed up as "15/02" files for Side A for example. Visually, it showed where the data begun, then abruptly cut off. I kinda regret not taking a screenshot of it now, but I *do* have a large box of Err 27 disks...
And yeah, RAW disk display could be VERY interesting indeed. Even more so of the various unlicensed games, bootlegs and Game Doctor disks floating out there.