Info here https://www.pouet.net/prod.php?which=88550
video here https://youtu.be/gB_ETTj8Y_c
Revision 2021 SNES Demo
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lidnariq
- Site Admin
- Posts: 11814
- Joined: Sun Apr 13, 2008 11:12 am
Re: Revision 2021 SNES Demo
Impressive! Making very good use of the "use the mode 7 tilemap as the bitmap" technique.
I think I appreciated it even more with Mesen-S's event viewer running in parallel.
Any plans for a SPC release?
I think I appreciated it even more with Mesen-S's event viewer running in parallel.
Any plans for a SPC release?
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93143
- Posts: 1924
- Joined: Fri Jul 04, 2014 9:31 pm
Re: Revision 2021 SNES Demo
Is that a voxel landscape?
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creaothceann
- Posts: 875
- Joined: Mon Jan 23, 2006 7:47 am
- Location: Germany
Re: Revision 2021 SNES Demo
My current setup:
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
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Revenant
- Posts: 465
- Joined: Sat Apr 25, 2015 1:47 pm
- Location: FL
Re: Revision 2021 SNES Demo
This was naturally one of my favorites at the party. Nice work!
I agree with lidnariq, very nice demonstration of what you can do with a good mode 7 packed-pixel setup.
I agree with lidnariq, very nice demonstration of what you can do with a good mode 7 packed-pixel setup.
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Oziphantom
- Posts: 2001
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Nikku4211
- Posts: 624
- Joined: Sun Dec 15, 2019 1:28 pm
- Location: Bronx, NY
Re: Revision 2021 SNES Demo
I really love how all of this was done, and the only enhancement chip needed was a PAL PPU... :3c
I think the most impressive part has got to be the environmentally mapped metallic blob in front of the little girl in space.
The bitmap distortion effects are cool, too.
I think the most impressive part has got to be the environmentally mapped metallic blob in front of the little girl in space.
The bitmap distortion effects are cool, too.
I have an ASD, so empathy is not natural for me. If I hurt you, I apologise.