Posted: Wed Nov 01, 2006 6:12 pm
The Krion Conquest.Bregalad wrote:What would be Mario without Mario ? What would be Mega Man without Mega Man ?
Replace them with Cloud, Barret, Tifa, Aerith, and the like, and it would still be Final Fantasy. Unlike some franchises, Final Fantasy isn't defined by a cast of characters.What would be Final Fantasy without the Fighter/Thief/Black Belt/Black Mage/White Mage/Red Mage character set ?
In that case it would be easy to get rid of the limitations: quit the NESdev scene in favor of the gbadev scene. So you're not forced to deal with anything.The limitations aren't useless, acually you're forced to deal with them if you want to ever run on a NES.You claim giving yourself unneccesary limitations makes for a worse game -- yet making a game for an NES forces all sorts of unnecessary limitations when compared to something like PC game dev.
"Much handier". Bregalad isn't a native anglophone.Disch wrote:I'm not sure I understand. "much more handfull"?Bregalad wrote:It's mainly a practice objection. It is much more handfull to allow you game to be suited to anything than to just change data from something else.
Not exactly. In order to be appreciated, PC games need to be either 1. short casual games that can be played in ten minutes through a Java applet, or 2. adventures with 3D graphics. If you want to make an adventure with 2D graphics, the DirectX platform isn't really for you.Disch wrote:Making a NES game from scratch is so much trouble that it'd be better to just start a PC game from scratch.