
LASEReyes
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- rainwarrior
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Re: LaserEyes
I did. ...you don't have a backdoor to my computer now, do you? 

Re: LaserEyes
Oh, one more thing I noticed in the gifs: the player going under the 24px pillars. With smooth movement, and four players, and non-plain ground tiles, that's not possible on the NES either.
The "behind bg" flag is per-sprite, so if you enable it when one player pixel is under, the other 7 pixels would go under the non-plain bg tile and look glitchy. Using sprite priority to hide it instead would count against the 8 per line limit.
So that's another point against non-16x16-aligned bg. (or alternatively, the game with its original design could be done on some other console
- Genesis or SNES would be able to do the original design).
The "behind bg" flag is per-sprite, so if you enable it when one player pixel is under, the other 7 pixels would go under the non-plain bg tile and look glitchy. Using sprite priority to hide it instead would count against the 8 per line limit.
So that's another point against non-16x16-aligned bg. (or alternatively, the game with its original design could be done on some other console

- Jedi QuestMaster
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Re: LaserEyes
Are you talking about this?

Can't we just do this (assuming we're still using sprites, not bg):

I know it's not ideal.
Okay, everyone. Would it be better working with this height?

(I know the player looks weird, but it's just a placeholder.

And with this character height, I may even be able to lower the pillar/wall height. (but I think this looks good)
Re: LaserEyes
Yes, the latter gif is possible, but looks glitchy.
For the lower pic, is that just a shrunk player? The player's height hasn't been any issue, the big one was the bg not being 16x16-aligned.
For the lower pic, is that just a shrunk player? The player's height hasn't been any issue, the big one was the bg not being 16x16-aligned.
Re: LaserEyes
Just to clarify: this IS possible on the NES - you need to cover the pillar with pillar-shaped sprites of higher priority than the player's sprites and set them to be behind the background - but the problem is that each player with masked legs will then use 4 sprites (half of a scanline's total) for some scanlines, instead of 2, greatly increasing the chances of flicker. It might be worth it, though.
- Jedi QuestMaster
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Re: LaserEyes
But now the laser is perfectly centered and if I make the ground tiles one color the laser can be made using bg tiles. It's just an issue with the color, right?
- Jedi QuestMaster
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Re: LaserEyes
Here's a pseudo-isometric perspective I'm already regretting, but I feel like working something along the lines of this is the way to go. I think the side angle would be a bit too annoying. Also, the outer wall has to be adjusted.


Re: LaserEyes
The ground can still have the black specks, the number of tile combinations is not that large. Yes, getting four different lasers would hit palette limits.Jedi QuestMaster wrote: ↑Sun May 08, 2022 9:54 am But now the laser is perfectly centered and if I make the ground tiles one color the laser can be made using bg tiles. It's just an issue with the color, right?
Re: LaserEyes
It does look a bit glitchy in that second GIF but if we are to compare with commercial games of the NES-era it isn't so bad. I think FF3 is doing something almost exactly like that (though metasprites only uses 4 hardware sprites), and FF3 is a late Famicom-era game and considered quite advanced.
Sorry I forgot about that one! I did try it now, I can see that the laser is already very flickery.Jedi QuestMaster wrote: ↑Thu May 05, 2022 7:13 pm Just wondering, has anyone actually downloaded the EXE? Just curious is all.
- Jedi QuestMaster
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Re: LaserEyes

Anyway, I've been working on making everything fit in 16x16 tiles and realized its difficult making things look tall.

So I've been experimenting with psuedo perspective. I kinda like the bricks on the bottom right, but they had to be one less color (than the rest of the bricks) because I realized by that time they needed to be animated breaking and the floor/ground color would be used when nothing's left.
Also, I just realised I can use one less color for the pillars, and have a floor/ground color:

Also, just for reference, the 8 directions of the player (the diagonals will only be used mid-turn):

I'm calling him "Reyes." Get it? LASEReyes

Let me know if everything looks jarring.
Re: LaserEyes
I agree, the tilted angle on the bottom-right looks nice. I don't mean to backseat-art, but just for fun, I tried seeing if it's possible to reduce the palette even down to just one attribute:
- Jedi QuestMaster
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Re: LaserEyes
Ooh! I like how yours are more square-like.
So these all share the same four colors? That's cool. That frees up a slot.
I'm going to work backwards, starting with the laser palettes to see if I can manage four different colored lasers all at once. Wish me luck! (I know, I'm stubborn)
Re: LaserEyes
You probably don't need all 4 colors for a laser, you could easily fit two different laser colors onto the same palette.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
Re: LaserEyes
Reyes keeps reminding me of this dude. Can't unsee (sorry, no relation to anything).
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Re: LaserEyes
Haha that's Alfons Åberg!