LASEReyes

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

Omg I'm so stupid. I'm so stupid!

I thought about how the laser would obstruct the bots' bodies when they're looking down:
bgtest_terrain.png
bgtest_terrain.png (1.83 KiB) Viewed 1157 times
Everyone's distinct laser color would differentiate each bot and player! On team battles, I can just make teammates share the same color laser (friendly fire should probably be off by default).

This led me to testing out different backgrounds with the laser:
bgtests.png
bgtests.png (18.77 KiB) Viewed 1157 times
Which shows me that I may need to adjust the luminosity of certain hues (the green one in particular uses a lighter color on the 'grass' background). I feel like I should do color tests like this on hardware, but I feel like my setup won't be the same as everyone else's. Is there a program like Nestopia's NTSC filter that will give me varying results? I know this isn't a problem I need to worry about with the PC version of the game.

Also, I think the laser combined with the minotaur's slanted eyes don't work well, so I made an alternative:
07_demon_down_laser.png
07_demon_down_laser.png (471 Bytes) Viewed 1157 times
Pokun
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Re: LASEReyes

Post by Pokun »

Most emulators comes with many different palettes based on the results of real TV-sets. Mesen comes with quite a few, and you can download more. Of course you may also want to test on real hardware.

The Minotaurus from Greek mythology was the monstrous and man-eating offspring of the cursed union of the queen of Crete and a bull (wikipedia has a good introductory article) and who was "mazed" as a way to get rid of him, but in pop-culture it is often made into a demon-like race of anthropomorphic bull monsters.
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

Pokun wrote: Mon Dec 26, 2022 11:06 amMost emulators comes with many different palettes based on the results of real TV-sets. Mesen comes with quite a few, and you can download more. Of course you may also want to test on real hardware.
Okay, I'll check Mesen out.

Here's a mockup of a dug out valley border:
lasereyes_field_valley.png
lasereyes_field_valley.png (8.9 KiB) Viewed 1076 times
calima
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Re: LASEReyes

Post by calima »

That looks very Simpsons for some reason.
Pokun
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Re: LASEReyes

Post by Pokun »

I think it looks quite good.
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

calima wrote: Wed Dec 28, 2022 1:02 am That looks very Simpsons for some reason.
lasereyes_field_valley2.png
lasereyes_field_valley2.png (921 Bytes) Viewed 999 times
:lol:
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Re: LASEReyes

Post by Jedi QuestMaster »

I didn't like the way the vertical border didn't match the horizontal border (and pretty much all the corners), so here's an update (right side):
valley_border.png
valley_border.png (2.02 KiB) Viewed 926 times
What do you think?

Edit: Maybe I should get rid of the second-to-last column of brown pixels?
valley_border_vert.png
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

I'm just about done with this valley tileset.
lasereyes_field_valley_mockup.png
lasereyes_field_valley_mockup.png (10.86 KiB) Viewed 821 times
Though this cliff border uses more tiles than the wall border, it shares tiles with the inside walls.

Edit: Woohoo! This tileset will work nicely as a palette swap for a haunted night valley stage:
boundaryvalleynight.png
boundaryvalleynight.png (1.88 KiB) Viewed 711 times
Edit: Here's a cemetery field:
lasereyes_field_cemetery.png
lasereyes_field_cemetery.png (8.86 KiB) Viewed 591 times
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

I realized that I have an extra color for the bg for the cemetery.

Since I need as much gradient as possible on the borders, and I need both brown and green to make trees and bushes (more on that soon) I went with something inbetween:
lasereyes_field_cemetery2.png
lasereyes_field_cemetery2.png (8.79 KiB) Viewed 578 times
Edit: I think this is going along nicely.
lasereyes_field_cemetery3.png
lasereyes_field_cemetery3.png (8.64 KiB) Viewed 538 times
Edit: Trees
lasereyes_field_cemetery4.png
lasereyes_field_cemetery4.png (9.37 KiB) Viewed 521 times
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

I figured there needs to be a clever way the player sneaks into the cemetery after hours.
cemetery_gate.gif
cemetery_gate.gif (6.02 KiB) Viewed 469 times
I think I'm going to go with a timer. So once the blue button is hit with a laser, the gate opens, and once the timer runs out, the gate will close. The red button will also manually close the gate.

Just like the pillars at the Construction Zone, pillars here with black at the base can be pushed. So the players must figure out where to move them so they can shoot the blue button, open the gate without being trapped or crushed, and maneuver around to get in.
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