Page 6 of 6
Re: LASEReyes
Posted: Sun Dec 25, 2022 9:41 pm
by Jedi QuestMaster
Omg I'm so stupid. I'm so stupid!
I thought about how the laser would obstruct the bots' bodies when they're looking down:

- bgtest_terrain.png (1.83 KiB) Viewed 644 times
Everyone's distinct laser color would differentiate each bot and player! On team battles, I can just make teammates share the same color laser (friendly fire should probably be off by default).
This led me to testing out different backgrounds with the laser:

- bgtests.png (18.77 KiB) Viewed 644 times
Which shows me that I may need to adjust the luminosity of certain hues (the green one in particular uses a lighter color on the 'grass' background). I feel like I should do color tests like this on hardware, but I feel like my setup won't be the same as everyone else's. Is there a program like Nestopia's NTSC filter that will give me varying results? I know this isn't a problem I need to worry about with the PC version of the game.
Also, I think the laser combined with the minotaur's slanted eyes don't work well, so I made an alternative:

- 07_demon_down_laser.png (471 Bytes) Viewed 644 times
Re: LASEReyes
Posted: Mon Dec 26, 2022 11:06 am
by Pokun
Most emulators comes with many different palettes based on the results of real TV-sets. Mesen comes with quite a few, and you can download more. Of course you may also want to test on real hardware.
The Minotaurus from Greek mythology was the monstrous and man-eating offspring of the cursed union of the queen of Crete and a bull (wikipedia has a good introductory
article) and who was
"mazed" as a way to get rid of him, but in pop-culture it is often made into a demon-like race of anthropomorphic bull monsters.
Re: LASEReyes
Posted: Tue Dec 27, 2022 11:09 pm
by Jedi QuestMaster
Pokun wrote: ↑Mon Dec 26, 2022 11:06 amMost emulators comes with many different palettes based on the results of real TV-sets. Mesen comes with quite a few, and you can download more. Of course you may also want to test on real hardware.
Okay, I'll check Mesen out.
Here's a mockup of a dug out valley border:

- lasereyes_field_valley.png (8.9 KiB) Viewed 563 times
Re: LASEReyes
Posted: Wed Dec 28, 2022 1:02 am
by calima
That looks very Simpsons for some reason.
Re: LASEReyes
Posted: Wed Dec 28, 2022 1:12 pm
by Pokun
I think it looks quite good.
Re: LASEReyes
Posted: Wed Dec 28, 2022 9:35 pm
by Jedi QuestMaster
calima wrote: ↑Wed Dec 28, 2022 1:02 am
That looks very Simpsons for some reason.

- lasereyes_field_valley2.png (921 Bytes) Viewed 486 times

Re: LASEReyes
Posted: Fri Dec 30, 2022 10:12 pm
by Jedi QuestMaster
I didn't like the way the vertical border didn't match the horizontal border (and pretty much all the corners), so here's an update (right side):

- valley_border.png (2.02 KiB) Viewed 413 times
What do you think?
Edit: Maybe I should get rid of the second-to-last column of brown pixels?

- valley_border_vert.png (389 Bytes) Viewed 404 times
Re: LASEReyes
Posted: Thu Jan 12, 2023 11:51 pm
by Jedi QuestMaster
I'm just about done with this valley tileset.

- lasereyes_field_valley_mockup.png (10.86 KiB) Viewed 308 times
Though this cliff border uses more tiles than the wall border, it shares tiles with the inside walls.
Edit: Woohoo! This tileset will work nicely as a palette swap for a haunted night valley stage:

- boundaryvalleynight.png (1.88 KiB) Viewed 198 times
Edit: Here's a cemetery field:

- lasereyes_field_cemetery.png (8.86 KiB) Viewed 78 times
Re: LASEReyes
Posted: Thu Jan 26, 2023 11:20 am
by Jedi QuestMaster
I realized that I have an extra color for the bg for the cemetery.
Since I need as much gradient as possible on the borders, and I need both brown and green to make trees and bushes (more on that soon) I went with something inbetween:

- lasereyes_field_cemetery2.png (8.79 KiB) Viewed 65 times
Edit: I think this is going along nicely.

- lasereyes_field_cemetery3.png (8.64 KiB) Viewed 25 times
Edit: Trees

- lasereyes_field_cemetery4.png (9.37 KiB) Viewed 8 times