Honestly, how can this be true?lidnariq wrote: ↑Sat May 07, 2022 12:37 pm Lots of TVs from the contemporary era were not capable of showing the resolution improvement of the 512px mode. It's easy to look back down with our modern HDTVs even with old consoles and wonder, but between the first model of the SNES blurring everything horizontally, and many 80s and 90s era CRT TVs blurring things on both axes, losing the parallax layer for maybe-not-even-seen extra horizontal resolution was again a very bitter pill.
Are you literally saying that an old CRT cannot draw that amount of lines vertically and "dots" horizontally?
Because, my understanding is that old CRTs technically didn't really have the hard "pixel" limit that the likes of modern fixed-pixel digital TVs do. And, if you wanted to draw 448 vertical lines rather than 224 it would simply be a matter of telling the TV to draw more line with the electron beam, and I guess same with the "dots" horizontally.
And, most TVs at the time were SD 640x480p or 640x480i as far as I recall.
So, how can it be possible that you wouldn't be able to see the SNES 448 vertical lines or the 512 "dots" horizontally?
Were there CRT TVs out there that couldn't actually draw more than 224 lines to the screen vertically and 256 "dots" horizontally? If so, were there really so many of them vs the typical SD 640x480 resolution I recall that it would honestly not be worth using the 512x448 mode in a modern SNES game?
I'm really just not grasping here what the major issue is with SNES' 512x448 resolution?
And, when you say "blurring", I assume you just mean the natural effect of using a CRT at all, which REALLY isn't a reason not to display something in the 512x448 resolution imo. What you call "blurring" like it's a bad thing is literally one of things I love and miss most about old TVs vs modern TVs, especially when trying to play old SNES and Genesis games, which never look quite the way they should on these modern displays. Dithering, for example, just does not work visually on modern displays. And everything actually looks too sharp and clean now, such that some of the illusion of old pixel art is lost, with curves clearly looking like a series of small squares and sharp edges rather than actual smooth curves and the like. I long for someone to find a way to create a truly representative "CRT" filter on modern emulators.