Pokun wrote: ↑Sun May 08, 2022 2:08 pm
iNCEPTIONAL wrote: ↑Sat May 07, 2022 5:24 pm
Yeah, then I think some people are way overthinking and over dramatizing the "issue" regardless.
I never had any issue with stuff not being visible on my SNES: The picture absolutely looked far better than any footage/images of NTSC composite I have ever seen; the colours were nice and clean; the pixels were soft but I could absolutely see each one nice and clearly (so it wasn't just a blurry and dirty mess, and text and stuff was very legible); the scanlines were never ever as visible as people online always suggest they were (at least not for me on my TV setup), etc.
Maybe my Toshiba and Sony Trinitron TVs really were working some magic. Also, one of my foster parents was some kind of TV engineer, so I often had my consoles connected up to some sweet high-end PVM monitors or something, as I recall. I mean the kind of stuff people seem to be really after in the retro gaming scene these days. I guess I was real lucky there.
I think I'm gonna go with using that 512x448 mode in my game in some places, including in an actual level, and let everyone else out there deal with the exact display and device/method they're using in 2022 and beyond to view it correctly (real SNES console, emulator, FPGA, CRT, HDTV, monitor, etc).
And, if it somehow really doesn't work, so be it. It's not like I'd build an entire game without getting the programmer to do a test for me anyway.
I've got a feeling that you didn't read my post. SCART is not RGB. Did your foster parents build an RGB cable for your SNES? If not your SCART cable was probably for composite only. It's easy to tell because if it's composite it would most likely have 2 or 3 RCA plugs going into a SCART adapter like this: sfc_scart_cvbs.jpg
Well, I don't really recall exactly what cable I had back in the day 100% beyond "I used SCART", but I do know you can get RGB SCART for SNES as I understand it (whether that's a relatively new thing or whatever):
https://www.amazon.co.uk/Generic-Scart- ... B01AWC7OUO
https://www.retrogamingcables.co.uk/pac ... -cable-pal
https://coolnovelties.co.uk/coolnovelti ... cable.html
Etc.
All I'm really saying here is that I certainly didn't use basic Composite as it's always shown in YouTube videos and images and the like, which looks like complete and utter turd, and I used what we call a SCART [or possibly S-Video if my memory is slightly off and it wasn't specifically SCART on my SNES and I'm confusing that with my other other consoles, which I honestly don't think I am] cable in the UK [however you want to break that down in terms of the exact definition of each variation of "SCART"] that looked basically as good as any connection I've ever seen for the SNES (even on an old CRT SDTV). And, ultimately, I think judging how stuff is going to look on SNES via what is, imo, the worst possible connection you can use on it, is, again imo, just utterly [insert whatever word you want here].
So, basically, when I'm designing a SNES game and thinking about what modes and stuff are or aren't going to look good on it, basic NTSC Composite is literally the last thing I'm going to be thinking about. And, when I'm specifically asking questions about SNES and pondering whether this effect will look cool or whatever, I'm not looking for people to just outright dismiss it and say it looks crap based on basic NTSC Composite as thee defining standard (because it is absolutely the worst possible way to test something on SNES imo).
But everyone else is, obviously, free to use whatever they want and design games however they want and around whatever connections they want.
I'm not asking them for them though; I'm asking them for me. And, just in case some people are still not aware of this: I'm from the UK and my minimum bar for judging whether some mode/technique/effect is going to look good on SNES or not is, at the absolute least, a decent connection to the TV (and 100% absolutely not some garbage basic NTSC Composite image).
Does that make sense?