1. Good tip. I'll check that out.rainwarrior wrote: ↑Sun Jul 10, 2022 3:00 pmIf you put the mouse over a sprite in the sprite viewer, you can see exactly what the tile looks like and it brings it to the front with a rectangle showing where it is. It's very good for seeing how a layered sprite is put together, visually.iNCEPTIONAL wrote: ↑Sun Jul 10, 2022 2:43 pmI can't understand anything else from Mesen-S other than the stuff I can see visually. All the random values and stuff off to the side generally don't mean anything to me
With separate pieces they can move the eyes/mouth/arm across the body without a million huge unique sprites for every position. The pieces you see cover everything it does without needing any more tile data.So, he's layered, yet both the body and the eyes/mouth/etc fade out together, so why even bother with the layering in that case?
You might find this site useful: https://www.zophar.net/savestates/snes.htmlAnyway, how did you get to the boss that fast to check it? Do you have the game completed with the level saved and the you just went straight there? I don't have a completed and saved version of the game unfortunately.
2. Ah, yeah, that makes sense. I'll keep that in mind for any animation I want on larger bosses and the like.
3. Now that might be very useful indeed. But once I've downloaded them, how do I use them? Do I just run the game then choose Load State and navigate to the downloaded file and bingo?