Nearly a year later, NEXXT 2.0.1 released.
Get it here:
https://frankengraphics.itch.io/nexxt
In summary:
-Attribute Overlay (replaces Attribute checker, comes with options toolbox).
-A session may keep any number of chr banks.
-Tilesets A/B expanded to A...D; their tiles are mappable to any offset of any chr bank.
-Metatile editor - generate, edit and place metatiles. You can work with 2x2, 4x4 and/or 8x8 metatiles concurrently, with or without palette attributes.
-CHR bank selector (manages banks and maps tiles to banks - can apply common mapper rules, or map freely).
-CHR bank swapper (moves chr sets in physical memory)
-3 collision tools: bitwise chr collision (improved), bitwise metatile collision, tile ID collision
-Swap Bucket (swaps colour of 2 fields; field colour for pen colour)
-Gap Aware Bucket (fill a field even though its borders has small gaps. It can also repair gaps in line art without filling the field.)
-Lots of options in the bucket toolbox. You can for example draw an edge detecting line, cone or quarter in any of 8 directions.
-New line tool algorithms: hyperbola/s-curve, hyperbolic line, hyperbolic concave, ellipse/circle, rectangle/square.
-Line toolbox comes with 4 autosaved preset slots.
-Brush mask editor completely revamped. brush sizes range from 2-16, you can set a custom snap distance on either axis, 14 brush slots, 360 degree rotation, make brush mask from chr or nametable, lots of presets.
-Pipelines tool (collects 3 features: associate other session, linked mode editing (multiple sessions can view/edit the same tileset of another), autoexport (just metatiles for now).
-Navigator has scrollbars
-Emphasis palette generator (useful when embedding a game in an emulator, for example).
-Improved NES ROM importer with difference checker feature.
-Possibly in the hundreds of small quality of life improvements, mini additions, and bugfixes.