Yeah, I'm definitely seeing a lot of that.Pokun wrote: ↑Wed Aug 17, 2022 9:03 am Yeah pillow shadowing is defenitily one. Other things that comes to mind from looking at those screenshots are:These are not only European things though, I think Bubsy fits with the last point despite being an otherwise pretty brightly colored game with good contrasts.
- Heavy use of dithering.
- Dull colors, or little contrast between colors (Shadow Of The Beast is a good example).
- A tendency to use certain shades of dark, dull or even reddish brown for the ground or similar things. In some cases it looks like the ground is covered in very reddish dirt, other times it just looks like the sky is just always very dark. I guess it's kinda similar to the previous point (a tendency towards dull colors) but I think the ground often stands out as being especially dull.
And I think those dull colours are often coming from the lack of hue shifting for the light and dark tones too, as demonstrated here very succinctly:
Here's a good video showing how that works in practice:
https://youtu.be/PNtMAxYaGyg?t=458
There's some great tips on working with colours and pixel art in general in this guide:
https://pixeljoint.com/forum/forum_post ... 392#139392
And most of the main things we've motioned (pillow shading, hue shifting, and too much shading or too many colours), all covered here rather succinctly too:
https://kurovadis.wordpress.com/2012/12 ... -tutorial/