Really i don't remember clearly, and i don't know all the details, but... something like the super fx2 can manage 16 megabits, and until 48 megabits too, but for another kind of data... i couldn't say what i'd read ^^u93143 wrote: Sun Aug 11, 2024 12:42 am Cacodemontube has a video: https://www.youtube.com/watch?v=7s7nXiZrBCM
In it, he claims the game hits 30 fps. In the comments he corrects himself, saying that due to SNES hardware limitations it only manages 20 fps, but hits that pretty consistently.
I don't see that. It has been said, of course, that the frame rate will be better in the final version, so maybe he's referring to that. But the 60 fps footage in beavermatic's video seems to almost never drop below four refreshes per frame (although I do think it stays there much more than the original did).
If it's hardware-limited to 20 fps, that implies a full-resolution frame. If the frame were 108x144, either with Mode 7 or the mosaic trick, 30 fps would work fine. So it seems that the full-res dither on floors and ceilings will probably remain.
It occurs to me that if the new Super FX 3 uses faster memory access, the RAM throughput bottleneck for column drawing should be reduced considerably. My clock trick, for example, drops the limit from 80 to 48 master cycles per pixel without overclocking the core, which allows the framebuffer to be filled with textured and lit wall pixels in a little over two VSync periods. Fixing the bottleneck in hardware might allow them to consistently hit the frame rate cap with a full-res frame without relying on intermediate buffering (which probably eats too much RAM on the Super FX side for this engine).
I don't recall that being established, unless you're referring to the possibility of using a bankswitching chip. If you mean simultaneously addressable ROM, as far as I know all we have is this description from the GSU pinouts section in fullsnes, which is not terribly conclusive and which I may in any case have misinterpreted:Señor Ventura wrote: Sat Aug 10, 2024 5:21 amIt was discussed before, right?, the super fx2 could manage more than 2MB of rom, Where is the thread with that info?.
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20 ROM./CE 21 ? (NC, probably /CE for 2nd ROM chip) 22 ROM.D7
About frame rates... Do it still uses 64 Bytes per tile?... 108x144 are 243 tiles, so, 15.552 Bytes implies something between 20 and 24 fps, not 30fps, right?.
If somebody asks me, i would say i prefer 256x144 with 80 shutted scanlines, and a minimalistic HUD inside the action screen with near 30fps.
