Ah, I could have phrased that opening sentence better. What I meant was something like, "I don’t see technical limitations of the SNES hardware as the key reason more people aren’t creating homebrew games and demos." I can see how my original wording might have come across differently than I intended. That phrasing also ties better into the next point: "As far as I'm concerned, this really isn’t about a lack of interest or the complexity of the SNES itself—it’s that any remotely curious people who simply want to tinker, even casually, [can’t do so without jumping through some pretty major hoops]."
Does that make the point clearer? If not, I wouldn’t dwell on it too much—I think you get the gist: in principle, I believe that, more than any other factor, "If you build the right tools, they will come."
I also don’t see anything there that the SNES hardware couldn’t handle—at least not at a quick glance—but I just don’t trust this particular example as something that’s actually been programmed and running on real SNES hardware. For whatever reason, it feels off to me. That said, I’d be more than happy to be wrong about this. In fact, I hope I am.Dwedit wrote: Tue Aug 19, 2025 1:05 pmI don't see anything impossible for SNES hardware to do there. The background and things visible through the glass window could fit in three layers. The trail behind the player is opaque, but using a darker palette to suggest transparency.SNES AYE wrote: Mon Aug 18, 2025 1:23 pmI’m not convinced that’s real, but I’d be happy to be proven wrong. A .sfc or .smc demo would be great to try out, and it would certainly put any doubts to rest.olddb wrote: Mon Aug 18, 2025 10:29 am Castlevania: Symphony of the Night for the SNES
https://www.youtube.com/watch?v=VxnjMUI_4BA