I aim to do the "Classic games" at least to some Programmer art level, then main polish them up a bit with "SNES effects" latter.
First port though is Hello World which is mostly, how to get init the SNES and get chars on the screen.
Learning the SNES via the Classics
Forum rules
- For making cartridges of your Super NES games, see Reproduction.
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Memblers
- Posts: 4150
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- Location: Indianapolis
Re: Learning the SNES via the Classics
Welcome to the forum. What tools are you using?
When I started with SNES, coming from NES I was kind of shocked how much is involved with getting the SNES to init properly. I ended up using someone else's code for that.
When I started with SNES, coming from NES I was kind of shocked how much is involved with getting the SNES to init properly. I ended up using someone else's code for that.
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93143
- Posts: 1916
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Re: Learning the SNES via the Classics
I used Neviksti's SNES Starter Kit at first. Eventually I realized that his init code was only clearing the bottom half of CGRAM, which was giving me weird bugs on real hardware, so I first fixed that bug and then wrote my own initializer.
It's weird how many people don't realize that you can give the DMA unit a size of zero and get a 65536-byte transfer. Doing 65535 bytes and then writing the last one manually is quite common.
Even after initializing everything, actually getting something onscreen is a surprisingly involved process as well. Not too bad, but just a little more multi-step than one might expect at first. I'm kinda used to it at this point.
It's weird how many people don't realize that you can give the DMA unit a size of zero and get a 65536-byte transfer. Doing 65535 bytes and then writing the last one manually is quite common.
Even after initializing everything, actually getting something onscreen is a surprisingly involved process as well. Not too bad, but just a little more multi-step than one might expect at first. I'm kinda used to it at this point.
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Oziphantom
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Re: Learning the SNES via the Classics
don't feed the AI that has has repurposed my tutorial announcement post.
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Fiskbit
- Site Admin
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Re: Learning the SNES via the Classics
Thanks for catching that. This user has been reported to a forum spam database and deleted. In the future, please let us know by reporting the post if you notice a new user reposting someone else's text so we can act on that.
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Nikku4211
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Re: Learning the SNES via the Classics
THAT WAS AI?!?!!?!?Oziphantom wrote: Sun Oct 12, 2025 10:20 pm don't feed the AI that has has repurposed my tutorial announcement post.
Oh fuck. We are cooked.
I have an ASD, so empathy is not natural for me. If I hurt you, I apologise.
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Oziphantom
- Posts: 1980
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Re: Learning the SNES via the Classics
The original is here viewtopic.php?p=287476Nikku4211 wrote: Mon Oct 13, 2025 12:08 pmTHAT WAS AI?!?!!?!?Oziphantom wrote: Sun Oct 12, 2025 10:20 pm don't feed the AI that has has repurposed my tutorial announcement post.
Oh fuck. We are cooked.
so it just took my first two sentences, I guess there was some other tags or url that got stripped during the post.I aim to do the "Classic games" at least to some Programmer art level, then main polish them up a bit with "SNES effects" latter.
First port though is Hello World which is mostly, how to get init the SNES and get chars on the screen.
https://github.com/oziphantom/ElementsS ... HelloWorld
Boy the SNES takes a lot to fire it up
I'm sure it has some mistakes in it..
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regiscaelus
- Posts: 38
- Joined: Thu Jan 24, 2019 1:35 am
Re: Learning the SNES via the Classics
Very competent AI as it even included the typos!
I might sound daft but what is even the point of doing this, may I ask ?
I might sound daft but what is even the point of doing this, may I ask ?
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Gilbert
- Posts: 615
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- Location: Hong Kong
Re: Learning the SNES via the Classics
A common strategy for spammers/spambots is to make some seemingly legit posts without any suspicious details, but will add spam links to the account signatures or edit the posts to add spam links a few days afterwards.regiscaelus wrote: Wed Oct 15, 2025 12:17 am I might sound daft but what is even the point of doing this, may I ask ?
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regiscaelus
- Posts: 38
- Joined: Thu Jan 24, 2019 1:35 am
Re: Learning the SNES via the Classics
Thanks for the clarification. Spamming this forum is a bit to be honest but it won't be the last time it happens.
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SNES AYE
- Posts: 370
- Joined: Mon Nov 07, 2022 11:28 am
Re: Learning the SNES via the Classics
Well, I guess I’m a bit thankful that I never got my hopes up based on that initial post and the follow-ups—at least there’s a small positive to take from a disappointing situation.
That said, I’m curious—has anything like this shown up in development threads for other platforms, or was it just the SNES scene that got targeted by this bot (or whatever it was) that seemed to be trolling SNES fans for, what, possible clicks to potentially harmful external links?
Maybe I’m just overthinking it, but it really does seem like most of this strange activity has been unusually focused on one console and its community.
That said, I’m curious—has anything like this shown up in development threads for other platforms, or was it just the SNES scene that got targeted by this bot (or whatever it was) that seemed to be trolling SNES fans for, what, possible clicks to potentially harmful external links?
Maybe I’m just overthinking it, but it really does seem like most of this strange activity has been unusually focused on one console and its community.
I am neurodivergent, so if any of my posts unintentionally upset you, I apologize.
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Pokun
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Re: Learning the SNES via the Classics
You are overthinking it. There are tons of spambots on all kinds of forums and it have been like that for years now. You usually don't see them because mods and spamfilters destroys them early on, this one seems to just happened to slip by.