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Weird chinese pirate carts - 'Oh my god !'

Posted: Sun Dec 03, 2006 2:01 pm
by Bregalad
On Kevin Horton's page about the FPGA console, there is a nice page showing one screenshot per implemented mapper. He bothered implementing those weird chinese pirate multi-cards and I got my breath cut about the screenshots for mapper 163 and 164 !
Mapper 163 shows Djins from the GBA game Golden Sun on its screen, but the game orinigally was relased at least in 2001 (since this is the release of the GBA in march 2001) and most certainly even much later, and I doubt there is still pirate cart producted at that time. Mapper 164 is titiled "Final Fantasy", and well, being a hardcore Final Fantasy fan..... I don't know what I'm missing.
Mapper 67 (showing a japanese Dragon Quest title) also intrigate me (originally uses mapper 3). Also, mapper 165 seems to show Fire Emblem 2's intro screen, wich originally uses mapper 10.
I'd really love to have more info about those weird pirate stuff.

Posted: Sun Dec 03, 2006 3:11 pm
by commodorejohn
That "Final Fantasy" screen is from an unlicensed Chinese cart that goes by "Final Fantasy V" on ROM databases. The only thing I can tell you about it is that it's a Union Bound game and the in-game graphics are largely ripped from the GBC Zelda games.

The Djinn one is intriguing, though.

Posted: Sun Dec 03, 2006 5:15 pm
by tepples
It could be just a graphics hack, like that "Pokemon Silver" that was based on Little Nemo, with the monsters from Golden Sun.

Re: Weird chinese pirate carts - 'Oh my god !'

Posted: Mon Dec 04, 2006 3:28 pm
by 85cocoa
Bregalad wrote:Mapper 67 (showing a japanese Dragon Quest title)...
I have some doubts as to the accuracy of that picture - isn't mapper 67 a Sunsoft mapper?

Posted: Tue Dec 05, 2006 10:36 am
by Bregalad
commodorejohn wrote:That "Final Fantasy" screen is from an unlicensed Chinese cart that goes by "Final Fantasy V" on ROM databases. The only thing I can tell you about it is that it's a Union Bound game and the in-game graphics are largely ripped from the GBC Zelda games.
Oh yeah another fake stuff. I knew it was fake anyway, of course, but they could at least have used Final Fantasy graphics.
It could be just a graphics hack, like that "Pokemon Silver" that was based on Little Nemo, with the monsters from Golden Sun.
Well, I tried searching list containing that mapper with a ROM example and found none. I'd really be curious what this pirate cart with Golden Sun stuff in it would be.

Posted: Tue Dec 05, 2006 10:53 am
by commodorejohn
Well, it is an original game, as far as I can tell; it just borrows Zelda's graphics and the FF name.

Posted: Wed Dec 06, 2006 8:45 am
by Dwedit
What's "Gimmick!" doing on 183, and "Wally Bear" doing on 232?

Posted: Wed Dec 06, 2006 8:51 am
by kyuusaku
Perhaps Gimmick! was assigned a new mapper since the other "FME-7" games don't have sound.

Posted: Wed Dec 06, 2006 9:40 am
by Quietust
Dwedit wrote:What's "Gimmick!" doing on 183, and "Wally Bear" doing on 232?
The "Gimmick!" was probably a pirate (since the "AUTHENTIC ENTERTAINMENT // REALISTIC ANOTHER WORLD // PRESENTED BY SUNSOFT" text above the logo is gone), and I'm pretty sure "Wally Bear" is mapper 232.

Re: Weird chinese pirate carts - 'Oh my god !'

Posted: Wed Dec 06, 2006 1:45 pm
by Zepper
...

Posted: Thu Dec 07, 2006 9:49 am
by Dwedit
Quietust wrote:
Dwedit wrote:What's "Gimmick!" doing on 183, and "Wally Bear" doing on 232?
The "Gimmick!" was probably a pirate (since the "AUTHENTIC ENTERTAINMENT // REALISTIC ANOTHER WORLD // PRESENTED BY SUNSOFT" text above the logo is gone), and I'm pretty sure "Wally Bear" is mapper 232.
Wally bear bankswitches 32k of ROM based on the 3 least significant bits of the value written, so it works as mapper 11, mapper 34, or mapper 77. I couldn't imagine Wally Bear being hacked to a mapper which does not use 32k bankswitching, especially not the Quattro mapper.

Posted: Fri Dec 08, 2006 3:25 pm
by 85cocoa
Yes, that "Gimmick!" is definitely a pirate. I don't know what the situation is with Wally Bear (read: I'm too lazy to check right now...)

Posted: Tue Dec 12, 2006 7:58 pm
by kevtris
85cocoa wrote:Yes, that "Gimmick!" is definitely a pirate. I don't know what the situation is with Wally Bear (read: I'm too lazy to check right now...)
Yes, that's a pirate gimmick! ROM. It's a totally different mapper, and doesn't support the FME-7 sound. Since it's used quite a bit, the game seems to sound like crap compared to the legit version.

As for wally bear, it's mapper 11 now. It's been mapper 11 for awhile now actually. 232 was depricated and was reassigned to quattro multicarts (actual gold/silver carts). 231 is quattro games on the aladdin. Yes, both use a slightly different mapper setup for some dumb reason. blame camerica :-)

Posted: Wed Dec 13, 2006 12:03 pm
by 85cocoa
Actually, from my experience the main reason the Gimmick! pirate sounds like crap is that the DMC samples were intentionally(?) corrupted by the pirates.
(tried FCEU-mm and Nestopia)
Unless, of course, that's a mapper emulation problem... Or is CaH4e3's dump bad? Hold on, let me check...

Posted: Sat Dec 30, 2006 3:26 am
by CaH4e3
Hmm... "Shui Guan Pipe (Unl) [!].nes" looks fine for me, IRQ timing should be fine. Only extra sound is missed...

BTW, I've tried to emulate one more VCR4 like pirate mapper with the same IRQ problems as mapper 222 (Dragon Ninja), and looks like I solved this problem by some dirty trick, not acrually based on real hardware researching, just tried to make auto IRQ correction... You can try fixed source from CVS, looks like Dragon Ninja shows normal scrolling. ;)