Well, ask Anti-Resonance, he's the one with worked with all that stuff. I did just notices that samples 0, 1, 4, 6, 7 and 8 of Chrono Trigger sounds often different from emulator to emulator and from SPC player to SPC players. The basic decompression algorithm (often noted "old ADPCM system") did just not handle one thing in overflow correctly, causing some short samples to behave different when looped on themselves. When the samples overflows in the BRR compression, it's possible to turn the decompression in a pseudo-random number generator and having resonnant noise samples. Chrono Trigger uses it to its samples 4, 6, 7 and 8. They sound all like white noise, but with different kind of resonnance. On old emulators they sound just like normal tune (no noise), and more recent emultators/SPC players used various hacks so they sound just like perfect white noise, making them sounding all the same, while on the real hardware it isn't pure white noise, but 4 variants of different noises. I think Anti-Resonance worked hard to find the exact behaviour of this, and eventually a real algorithm is out. Chrono Trigger's sound effects still sound different on the last SNES9x than on my real SNES (while sounding much closer than older versions), and AlphaII SPC player seems to have everything accurate.I'm curious. Link please as to when and where this was discovered?
EDIT : To make things clear, I uploaded some evident WAV examples. They have been ripped from Chrono Trigger, when wind is played.
CT_wind_old uses the old innacurate method that don't support noise-self-looping samples. It's weird and doesn't sound much like wind. I'm pretty sure all dated emulators will render something like that.
CT_wind_fake uses a "hack" to support noise-self-looping samples, but in a bad and inacurate way. I think there has been many variants arround, but this one is from Super Jukebox.
CT_wind_real has been recorded from latest AlphaII SPC player and sounds like the real hardware. It's close from version #2 so Joe Gamer won't see any difference, but it actually sound more sofisticated noise than the one above.