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NES programming #2

Posted: Wed Jan 17, 2007 1:08 pm
by Maca
I just started programming in 6502 assembly yesterday as part of my course.

I'm wondering what's needed, besides knowing the launguage, to create NES games? Do you guys create NES games from scratch, and do the games work on an emulator such as NESten?

Posted: Wed Jan 17, 2007 1:18 pm
by Bregalad
I'm wondering what's needed, besides knowing the launguage, to create NES games?
Knownledge about the NES architecture and basics of workings of the PPU (graphic coprocessor) are requirement. Knownledge of audio hardware and some cartridge hardware is a good thing to know, but isn't necessary to start.
Do you guys create NES games from scratch
Basically yes, but few games were made from scratch to an actually finite product yet.
and do the games work on an emulator such as NESten?
Depending on how tricky they are with the PPU and raster effects, a game can work on any emulator out there, on most emulators (excluding worst ones like Nesticle and Rew), or on very few emulators (only Nintendulator or Nestopia for example).[/quote]

Posted: Wed Jan 17, 2007 1:27 pm
by tokumaru
Did you post the same message in 2 places? O_o

Posted: Wed Jan 17, 2007 1:54 pm
by Maca
Did you post the same message in 2 places? O_o
Accident, sorry, I created this first and believed I deleted it so I could post in the newbie section instead.


Anyway, thank you both for your great help!

Re: NES programming

Posted: Wed Jan 17, 2007 4:43 pm
by tepples
Maca wrote:Do you guys create NES games from scratch
Define "scratch". Yes, we usually create completely original programs intended to run on NES, as opposed to "ROM hacking" that uses an existing commercial game's engine. But most of the playable stuff is based on an existing rule set.