Seiken Densetsu 3 / Secret of Mana 2 multilingual

Discussion of hardware and software development for Super NES and Super Famicom.

Moderator: Moderators

Forum rules
  • For making cartridges of your Super NES games, see Reproduction.
magno
Posts: 193
Joined: Tue Aug 15, 2006 5:23 am
Location: Spain
Contact:

Post by magno »

EmuandCo wrote:magno. Can I open a ROM file and it loads the text out of this ROM or is it just a importer?
None of both :D It is an MSDos program that loads a lot of files (some containing text, others graphics and a few tables and such), encodes it all and inserts it into a fresh new copy of the original ROM. It is somehow like an "importer".
KB
Posts: 5
Joined: Thu Oct 07, 2010 7:34 pm

Where can I dl Magno's SD3/SoM2 editor?

Post by KB »

I read here: http://nesdev.com/bbs/viewtopic.php?p=2 ... 0fe87c29f0 - that Magno had created a tool which made editing SD3 much easier, even for people with no prior romhacking knowledge... I tried looking here: http://welcome.to/magno - to find that program, but I see nothing about it there.

Anyways, I wanted to figure out how to change the title screen of SD3:

Image

Image

Image

I'm a total noob at this, really the only thing I know my way around is Photoshop... if I could find Magno's tool maybe it would be easier for me to figure out. Everything else has just confused me..
User avatar
Dwedit
Posts: 4470
Joined: Fri Nov 19, 2004 7:35 pm
Contact:

Post by Dwedit »

You should use Rotsprite to shrink that title screen. But you'd also need to reduce color depth down to 15 colors + transparent.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
KB
Posts: 5
Joined: Thu Oct 07, 2010 7:34 pm

Post by KB »

Thank you for your suggestion... but I really do wish that I could find that utility that Magno had made... it isn't listed here: http://welcome.to/magno - and the website that he mentions at other forums when referring to a link to the program, is totally dead... http://www.nekein.com/magno

http://acmlm.kafuka.org/archive3/thread.php?id=3734

It's like he disappeared... u.u
tepples
Posts: 22345
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

Dwedit wrote:Rotsprite
No source code. Is the author still around to provide versions of this tool for operating systems other than Windows? Or does it work in Wine?
magno
Posts: 193
Joined: Tue Aug 15, 2006 5:23 am
Location: Spain
Contact:

Post by magno »

No, I'm not disapeared, just too busy!

That tool doesn't work as you nay think: it is a executable that reads some configuration files, ASM hacks, graphic and text in each bank to compress all together into the ROM file. You can't choose what to update (like the intro screen) but you have to configure some parameters in order to make it work properly.
User avatar
TmEE
Posts: 789
Joined: Wed Feb 13, 2008 9:10 am
Location: Estonia, Rapla city (50 and 60Hz compatible :P)
Contact:

Post by TmEE »

I clearly remember using Rotsprite on a random BMP file, that was no way related to Sonic, and I did not do anything relating to configuration...
KB
Posts: 5
Joined: Thu Oct 07, 2010 7:34 pm

Post by KB »

Redscorpion and Jezz used your tool to make a beautiful new title screen for Secret of Mana 2, only there is a problem that did not make itself known until the intro sequence with the fairies...

Image

Image

Image

Is there any way to fix the patch so this does not happen? I want to be able to apply the new screen to the 1.01 english translation without any of these issues. A person by the name of Dragonsbrethren once made a similar patch a long time ago simply by isolating the screen from an older german rom and converting that into an IPS that affected -only- the title screen. If he can be contacted, maybe he can figure out how to separate Jezz and Red's title screen and piece it into a patch that can safely be applied to the English 1.01 rom.

http://memorymodders.de/index.php?page= ... 1&pageNo=5
magno
Posts: 193
Joined: Tue Aug 15, 2006 5:23 am
Location: Spain
Contact:

Post by magno »

KB wrote:Redscorpion and Jezz used your tool to make a beautiful new title screen for Secret of Mana 2, only there is a problem that did not make itself known until the intro sequence with the fairies...

Image

Image

Image

Is there any way to fix the patch so this does not happen? I want to be able to apply the new screen to the 1.01 english translation without any of these issues. A person by the name of Dragonsbrethren once made a similar patch a long time ago simply by isolating the screen from an older german rom and converting that into an IPS that affected -only- the title screen. If he can be contacted, maybe he can figure out how to separate Jezz and Red's title screen and piece it into a patch that can safely be applied to the English 1.01 rom.

http://memorymodders.de/index.php?page= ... 1&pageNo=5
Sorry, but I can't understand a word about all this... is that bug in the patch created with my tool?? Nobody has ever complained about such a bug (the tool is currently being used to translate it into italian, french, swedish, russian...)
If the title screen has been inserted using the tool, then please send me an email with all the files you used. If not, maybe some offset is wrong, as my tool moves data blocks between different locations to make room for the compressed data.
KB
Posts: 5
Joined: Thu Oct 07, 2010 7:34 pm

Post by KB »

I am not sure how to explain, since it was Redscorpion who used your tool to make the title screen patch and I do not know what he might have done in the process to lead to this glitch... could you please join and comment on the topic here???

http://memorymodders.de/index.php?page= ... 1&pageNo=5

The short version is that Red used your tool to implant a new title screen that Jezz made for the game in Photoshop. He managed to implant this title into the German rom without this fairies glitch: http://www.youtube.com/watch?v=aKMgFLtf ... r_embedded - However, when he sent me the ips to apply to the English version rom, the fairies in the intro glitched. All I want is to be able to insert this new beautiful title logo into the English rom without the glitch.

I remember that Dragonsbrethren had made a similar patch in the past, and that his patch copied an older title screen from an older german rom. I had applied that patch to the English rom and never had any problems. Maybe Dragonsbrethren can make a new title screen patch using the redesigned logo from Red and Jezz.
KB
Posts: 5
Joined: Thu Oct 07, 2010 7:34 pm

Post by KB »

Damn... Dragonsbrethren responded and it appears that he does not remember much from when he made that patch, but he shares your theory that maybe something went wrong with the offsets or the image is too big in Red and Jezz's logo so it is pushing graphics out of the way and causing the fairies glitch when the patch is applied to the English rom.
magno
Posts: 193
Joined: Tue Aug 15, 2006 5:23 am
Location: Spain
Contact:

Post by magno »

KB wrote:I am not sure how to explain, since it was Redscorpion who used your tool to make the title screen patch and I do not know what he might have done in the process to lead to this glitch... could you please join and comment on the topic here???

http://memorymodders.de/index.php?page= ... 1&pageNo=5

The short version is that Red used your tool to implant a new title screen that Jezz made for the game in Photoshop. He managed to implant this title into the German rom without this fairies glitch: http://www.youtube.com/watch?v=aKMgFLtf ... r_embedded - However, when he sent me the ips to apply to the English version rom, the fairies in the intro glitched. All I want is to be able to insert this new beautiful title logo into the English rom without the glitch.

I remember that Dragonsbrethren had made a similar patch in the past, and that his patch copied an older title screen from an older german rom. I had applied that patch to the English rom and never had any problems. Maybe Dragonsbrethren can make a new title screen patch using the redesigned logo from Red and Jezz.
Ok, now I fully understand :D But what you want to do, can't be done :(

My patch and Neill's one aren't compatible at all, so any patch made with my tool can't be added to the English version because a lot of data blocks are moved in my version to make room for text. As I said, the offsets aren't equal, so that glitch appears...

Sorry :(
Post Reply