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Posted: Sun Apr 29, 2007 2:39 pm
by tokumaru
tepples wrote:If you use an isometric engine like that of Snake Rattle 'n' Roll or Super Mario RPG, something like SM64 on 2D systems might be doable.
That is the deal... most things
can be done, you just have to rething the whole concept for the new (old) platform, instead of just "porting" the original game.
Posted: Sun Apr 29, 2007 2:57 pm
by WedNESday
tepples wrote:CKY-2K/Clay Man wrote:Lolol I'm porteeng supar mar-e-o sixteh fur to the nez lolols
If you use an isometric engine like that of
Snake Rattle 'n' Roll or
Super Mario RPG, something like SM64 on 2D systems might be doable.
Just don't tell evildragon that.
Posted: Sun Apr 29, 2007 5:37 pm
by tepples
WedNESday wrote:tepples wrote:If you use an isometric engine [...] something like SM64 on 2D systems might be doable.
Just don't tell evildragon that.
On the other hand, I'd like to see him try to PS together a mock-up of isometric SM64.
Posted: Sun Apr 29, 2007 6:01 pm
by kyuusaku
You mean see him port the SM64 graphics engine to an isometric tile-mapped one right?
Posted: Sun Apr 29, 2007 7:13 pm
by Zepper
That guy was fired by the admin, as another fake thing after that MacOS and MegaDrive bullsh*t. Go visit the last page...

Posted: Sun Apr 29, 2007 9:31 pm
by CKY-2K/Clay Man
WedNESday wrote:[uber sarcasm]
Oh wow! When can we expect the ROM?
[/uber sarcasm]
Right after I port this PS24 game into a game & watch handheld that can project 3D images with mutating liquid crystal that you can program to form a shape, no longer having to limit LCD screens by carving in places in the screen where the liquid crystal goes into.
btw the game is called Halo 2945, which has features like feeling sensations that don't even exist in real life, and has deca-demension graphics, with a processor that's made out of dog feces, which works aprox. 192.4738493 times faster than a PS3, and it has DDDRAM.
Oh and lol @ that guy getting fired.
Posted: Mon Apr 30, 2007 4:02 am
by WedNESday
CKY-2K/Clay Man wrote:
Right after I port this PS24 game into a game & watch handheld that can project 3D images with mutating liquid crystal that you can program to form a shape, no longer having to limit LCD screens by carving in places in the screen where the liquid crystal goes into.
[uber sarcasm]
Oh wow! When can we expect the handheld?
[/uber sarcasm]
Posted: Mon Apr 30, 2007 5:55 am
by Zepper
(and for the record, I always know the NES resolution, it's 256x240.. every NES programmer knows that.. the 320x224 image was a mockup, and yes, that WAS from a Genesis emulator capture, using Gens KMod, and I used the same algorithm to compile NES tiles, to get a raw image data, to compare from the palette used on the real NES... I had to do that as I have no development kit for my stuff...)
After that, I have nothing more to ask. It's a complete fake.
Posted: Mon Apr 30, 2007 8:12 am
by Dwedit
This is the best handheld of all time:

Action Game Master
Posted: Mon Apr 30, 2007 8:24 am
by Zepper
Wtf? o.O Never heard of it...

Posted: Mon Apr 30, 2007 8:49 am
by Bregalad
Hey, are anyone definitely interested in actually making a contest about fake projects ? Some people here seems to have great ideas for candidatures.
Posted: Mon Apr 30, 2007 10:27 am
by tepples
Halo 2 on a PlayStation
Photo of PS1 playing Halo 2
Halo 2 on a Game Boy Advance
What is it?
Nintendo SD
Photo
(I shopped this when I learned that the DS Card savegame interface is SPI, one of the electrical interfaces that SD cards can use.)
Nintendo Twist, the DS's successor with a pivotable 480x272 pixel or 272x480 pixel touch screen
Drawing of fully opened screen
KLAX: Amplitude Edition
Screenshot
I'm making a Sonic clone. Here's a screenshot from my level editor's metatile slope view.
Each tile has one line segment, colored red or yellow in this pic
I'm making an Animal Crossing clone. You can catch colored squids at the beach and sell them to Tom Nook's counterpart, who milks them for printer ink.
Bloopers
By alternating the color palettes, I can get more colors per sprite on the NES:
It's-a-me, Mario!
Posted: Mon Apr 30, 2007 10:47 am
by evildragon
damn, sorry guys, i didn't know i let the hoax go for 5 days.. my hoaxes are only supposed to last for 4 days (that's how you can tell if i made a hoax or not)..
reason for semi-authentic pics and videos: i have experience in phothshop, and IMAGE-READY (used for the video).. i set them all to 8 color GIFs with Perceptual palletts, and no dithering (to remove suspicion)..
oh, and the temper tantrum, that was to make it look as authentic as possible.. i thought this was only day 3..
hopefully that clears things up.. and i knew this thread was here all along

(i was PMed about it since you guys came to the forum).. quick answers were prepared via a mix of real knoledge, and humor...
EDIT: oh, and hi joe.. i thought i warned you this was a hoax, my bad..
don't worry guys too.. this was my last hoax ever.. i wanted it to be suspensfull, before i retire my hoaxes, and go to being true and honest... my original hoax being the OS X on a Dell laptop one.. (it was VNC)..
Posted: Mon Apr 30, 2007 10:59 am
by WedNESday
Seems like a complete waste of time to me.
If you make a NES game, and it doesn't work on a real NES or at least an extremely good emulator and 99% on a real NES, then it isn't a NES game, sorry. I know that it wasn't his aim all along, but still, it's a NES or nothing at all.
Posted: Mon Apr 30, 2007 11:06 am
by evildragon
that's why i want the hoax to only last 4 days, and not forever.. 4 days isn't much to waste, especially when you can easily brush it off, and know it's a fake.. that's why i "took breaks"

cause i wanted to do other things than sit there hoaxing.. i got a life too, mines in a technical college (but no job yet).