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Posted: Mon Apr 30, 2007 11:34 am
by evildragon
oh, and if anyone of you DO want me to photoshop something, to get my view on what it would look like on the NES, let me know, i pull these things out fairly quick..

this is what i do..

Make all the pixel work at native NES resolution.
Index the color to a selected size, and algorithm
Bring it back to RGB
Motion blur by 1 pixel (this is the fake blending effect I did)
Resize it to 580x480 using Bilinear filtering
Make the canvas size 640x480 with a black background
Flatten the layer if needed
Add small amount of noise
Motion blur again, but by 2 pixels now.
Save the image

and that is how you get a fake TV snapshot..

(i do have a TV tuner, with a BT878, but no way was i going that far XD)

EDIT: And if you want to know how the music clips were done, it was via Native Instruments FM7.. I used a MIDI controller for the most part, and was stuck with only 3 note polyphonics (there was 2 squares, and a triangle, assigned to each note, depending on what i pushed first, hence why it sounded like crap.. i kept forgetting what the order was, when playing it)

Posted: Mon Apr 30, 2007 12:16 pm
by evildragon
and if you guys want an honest part on this, i have actually planned a DVD "player" that got controlled by the NES.. note: NOT a storage device, just a player..

the intended use for this was stupid, play a movie, and control it with the NES controller, and use the NES PPU to draw the on-screen graphics...

i never completed this project.. heck, it was never over 20% complete...

Posted: Mon Apr 30, 2007 12:18 pm
by Bregalad
If you ask me it should have lasted one day less to have kept the fun complete (this last one turned pretty bad).

Yeah, the music sounded so horrible... For the graphics, some will say the opposite, but that was pretty decent, exept for sprites and dithering.
The method to "fed tiles in the NES" you described is completely possible, however, but with only 4 colors. If you want to make a 4-tune monochrome graphic driver for the NES (but with a lot more complex graphics, lots of scrolling planes and sprites, 3D effects or anything), it'd be a cool project.

Posted: Mon Apr 30, 2007 12:28 pm
by evildragon
Bregalad wrote:If you ask me it should have lasted one day less to have kept the fun complete (this last one turned pretty bad).

Yeah, the music sounded so horrible... For the graphics, some will say the opposite, but that was pretty decent, exept for sprites and dithering.
The method to "fed tiles in the NES" you described is completely possible, however, but with only 4 colors. If you want to make a 4-tune monochrome graphic driver for the NES (but with a lot more complex graphics, lots of scrolling planes and sprites, 3D effects or anything), it'd be a cool project.
well, as i said, i got experience with photoshop.. (and on the other forum), i do have some technical background with the NES... i know what it can, and can't do..

i wanted there to be a mixture of truth, and fakenes... btw, just to see one more shot, here's the composition of this post, from the NES ;) j/k

http://blackevilweredragon.spymac.com/nes.jpg

(i believe this time i chose authentic palette colors)

Posted: Mon Apr 30, 2007 12:30 pm
by Bregalad
LOL !!
Then you could have make up a better fake, I think. It would have made our job to dismiss it harder and funier.

Posted: Mon Apr 30, 2007 12:33 pm
by Zepper
Nice joke, my dear child. However, you won't be able to cheat us a second time, even with truth, which you lack it. What's your purpose on this? You fool. :|

Posted: Mon Apr 30, 2007 12:39 pm
by evildragon
Fx3 wrote:Nice joke, my dear child. However, you won't be able to cheat us a second time, even with truth, which you lack it. What's your purpose on this? You fool. :|
there won't be a second time, this was my last hoax ever.. im done with it, because the stress it bears is bad enough..

the purpose for it, however, well, there was none.. being my last hoax, i just wanted something quick to do...

as stated though, i do know some NES stuff, but that hoax was purposely error-filled..

Posted: Mon Apr 30, 2007 12:44 pm
by evildragon
Bregalad wrote:LOL !!
Then you could have make up a better fake, I think. It would have made our job to dismiss it harder and funier.
i was kinda doing school work, while trying to make the original hoax in the first place.. since the color palette was already mentioned, i was like "crap, i goofed!".. so i tried to play along with it, as long as i could.. that's when i realized my 4-day hoax limit passed, and admitted it..

i was gonna use my NES emulator to hoax it authentically, but it's simulate NTSC artifacts option crashes the emulator (Nestopia).. it used to work, prior to the update..

Posted: Mon Apr 30, 2007 1:12 pm
by tepples
TIP: For completely authentic NES music, use NT2.
Bregalad wrote:The method to "fed tiles in the NES" you described is completely possible, however, but with only 4 colors.
And it's exactly what Wide Boy (a Game Boy that displays its graphics through a Famicom) and Super Game Boy (the same thing adapted to Super NES and commercialized) do.
If you want to make a 4-tune monochrome graphic driver for the NES (but with a lot more complex graphics, lots of scrolling planes and sprites, 3D effects or anything), it'd be a cool project.
It wouldn't even need to be monochrome. For each 8x1 pixel sliver, the tile translation circuitry could determine whether reds, greens, blues, or grays dominate and send out the appropriate attribute code. The ultimate project would be a TV tuner for the NES; that would enable all sorts of hoaxes.

Posted: Mon Apr 30, 2007 1:17 pm
by CKY-2K/Clay Man
Image

Posted: Mon Apr 30, 2007 1:19 pm
by evildragon
CKY-2K/Clay Man wrote:Image
you do realize it's over, right? and so what if im autistic.. im done using that as an excuse, cause im done hoaxing...

(but i am though... asperger syndrome..)

(not to mention that's a bit rude....)

Posted: Mon Apr 30, 2007 1:20 pm
by evildragon
tepples wrote:The ultimate project would be a TV tuner for the NES; that would enable all sorts of hoaxes.
who would even make an ADC for that? that would be pretty complicated, i would assume..

Posted: Mon Apr 30, 2007 1:20 pm
by Memblers
evildragon wrote: i wanted there to be a mixture of truth, and fakenes... btw, just to see one more shot, here's the composition of this post, from the NES ;) j/k

http://blackevilweredragon.spymac.com/nes.jpg
Nice. :lol:

Well, your hoax was almost believable. I kinda figured it was fake when you said you'd done all that in 2 months, but definitely sounded fake when you mentioned having the V30 halt the NES CPU to read from it's memory. That would be doable perhaps if the NES mainboard was modified, but definitely not through the expansion port or a cart.

But it was somewhat interesting to follow, the coprocessor framebuffer thing was something I thought of designing before (but probably won't due to costs better spent on a different design). All you'd have to do is put a CPU on cart with some crazy-ass CHR memory controller logic.

I actually do have a cart design with a coprocessor, a PIC18F. NES can write to it's parallel port, and the PIC gives the NES an IRQ to let the NES read from it. I wrote a little sound synth that runs on the PIC and feeds to the NES's DAC through software, it sounded so good I probably would think it was fake if I didn't know any better, heheh.

Posted: Mon Apr 30, 2007 1:23 pm
by evildragon
Memblers wrote:
evildragon wrote: i wanted there to be a mixture of truth, and fakenes... btw, just to see one more shot, here's the composition of this post, from the NES ;) j/k

http://blackevilweredragon.spymac.com/nes.jpg
Nice. :lol:

Well, your hoax was almost believable. I kinda figured it was fake when you said you'd done all that in 2 months, but definitely sounded fake when you mentioned having the V30 halt the NES CPU to read from it's memory. That would be doable perhaps if the NES mainboard was modified, but definitely not through the expansion port or a cart.

But it was somewhat interesting to follow, the coprocessor framebuffer thing was something I thought of designing before (but probably won't due to costs better spent on a different design). All you'd have to do is put a CPU on cart with some crazy-ass CHR memory controller logic.

I actually do have a cart design with a coprocessor, a PIC18F. NES can write to it's parallel port, and the PIC gives the NES an IRQ to let the NES read from it. I wrote a little sound synth that runs on the PIC and feeds to the NES's DAC through software, it sounded so good I probably would think it was fake if I didn't know any better, heheh.
sounds like a cool project.. what i wanted to do personally was already done: a MIDI implementation for the NES.. that sucker cost a lot though..

atleast the NES "can" output stereo (with the propper mod, which my NES went though), and making a synth out of it could be quite awesome...

Posted: Mon Apr 30, 2007 1:28 pm
by evildragon
one thing i am curious about, is if the expansion port really does have video in.. what would it be used for? does the NES have overlaying hardware? (like, VHS video on NES graphics?)

seems weird.. i'd understand the audio in/out, and the video out, but not the video in.. (or possibly just a video switch.. when NES is off, anything connected there passes through..)

if that pin exists, i'll find it..

EDIT: It don't..

http://www.hardwarebook.info/NES_Expansion_port