Hi all,
While running this demo on the real thing, is the black area on SP0 hits be constant or does it flicker?
I've observed that if I remove all $2002 read trickery (necessary to pass blargg's tests), it flickers no more..
Thx.
S0.nes & NMI's
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Muchaserres
- Posts: 96
- Joined: Sat Nov 13, 2004 6:25 am
Under my emu conditions, the program seems to read VBL flag just one PPU clock before it being set, causing the setting itself being supressed.
Now, if I remove this supression, the "black bar" on sp0 hits flickers no more, but that obviously makes my emu to fail blargg's "2.vbl_timing
" test. Nestopia, on its side, passes every test, and still shows no flicker while running s0.nes.
Any clues?
Thx.
Now, if I remove this supression, the "black bar" on sp0 hits flickers no more, but that obviously makes my emu to fail blargg's "2.vbl_timing
" test. Nestopia, on its side, passes every test, and still shows no flicker while running s0.nes.
Any clues?
Thx.
-
Muchaserres
- Posts: 96
- Joined: Sat Nov 13, 2004 6:25 am
-
Muchaserres
- Posts: 96
- Joined: Sat Nov 13, 2004 6:25 am
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Jedi QuestMaster
- Posts: 696
- Joined: Thu Sep 07, 2006 1:08 pm
- Location: United States