Everytime I play Megaman 2 and 3 there are sound issues that I cannot address and gets old after about a minute or two and was just wondering how
do I fix this problem? I tried cleaning the carts but it still is happening. Any word on why this happens?
[Subject Line Fairy was here]
Why does Mega Man have sound problems with Game Genie?
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NotTheCommonDose
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Jedi QuestMaster
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ugetab
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If I had access to a real game genie, and could change it's ROM, I think I could fix it with a simple sound register reset routine, used after the start button is pressed. Short of that, you'd need at least 1 code in the game genie to fix the error, possibly more than 3.
NSFs I've ripped:
http://www.angelfire.com/nc/ugetab/
A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
http://www.angelfire.com/nc/ugetab/
A Searchable list of NSFs from other sites. In Internet Explorer, go to Edit>Find (on This Page)...
http://www.angelfire.com/nc/ugetab/NSFList.txt
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NotTheCommonDose
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ccovell
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Here's a post about the GG and Capcom games (with special NSFs for those games
)
http://nesdev.com/bbs/viewtopic.php?p=7186
It had to do with the music driver in Capcom's games from ~1989-1990. The version at this time didn't set the sweep registers, while the Game Genie mucked around with said registers.
http://nesdev.com/bbs/viewtopic.php?p=7186
It had to do with the music driver in Capcom's games from ~1989-1990. The version at this time didn't set the sweep registers, while the Game Genie mucked around with said registers.
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NotTheCommonDose
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It only talks about Megaman games!:-)ccovell wrote:Here's a post about the GG and Capcom games (with special NSFs for those games)
http://nesdev.com/bbs/viewtopic.php?p=7186
It had to do with the music driver in Capcom's games from ~1989-1990. The version at this time didn't set the sweep registers, while the Game Genie mucked around with said registers.