Ninja Gaiden Gamegenie codes
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Ninja Gaiden Gamegenie codes
After receiving my Powerpak this weekend, I decided to fire up one of my old favorite games, Ninja Gaiden. Unfortunately, just as I remember, the game is really difficult. So I decided to go look for GG codes so I could cheat and finally see the ending of this game. Turns out there is only a couple of codes out there, the only useful one was "infinite lives". So I broke out my debugger and started working on creating some new codes for this game. I was pretty successful, and finally completed this game. Holy cow was the last boss battle difficult. I can't imagine how difficult it would be without cheating. Anyway, I figured I share my codes, in case anyone else found them useful.
POXVGOON: infinite health
SXNYPYSA: infinite time
OXVNIYSX + GVNYZYLT: infinite time and infinite magic
SAVINGDA: Shuriken become Spin Slash
SAVSSGXA: Windmill Shuriken become Spin Slash
SANIUGEA: Fire Wheel becomes Spin Slash
POXVGOON: infinite health
SXNYPYSA: infinite time
OXVNIYSX + GVNYZYLT: infinite time and infinite magic
SAVINGDA: Shuriken become Spin Slash
SAVSSGXA: Windmill Shuriken become Spin Slash
SANIUGEA: Fire Wheel becomes Spin Slash
Nah, Ninja Gaiden 1 was pretty easy once you had memorized all the stages
I used to do speedruns for it when I was in 6th grade or something like that (not knowing then that 10+ years later I'd have to see my times being smahed by some guy playing with an emulator
) Imo the second game was harder, but maybe that's just because I didn't play it as much.
Oh, speaking of which, now that the Power Pak is out, it means many people can use Game Genie codes for Japanese games. Are there any pages or docs with GG codes for JP games?
I've made a few here for the Rocky, which can be converted straight to GG codes with the Javascript decoder, linked from the same page:
http://www.disgruntleddesigner.com/chri ... yCodes.htm
I've made a few here for the Rocky, which can be converted straight to GG codes with the Javascript decoder, linked from the same page:
http://www.disgruntleddesigner.com/chri ... yCodes.htm
Where in the game does this happen?Bregalad wrote:How can you attack an ennemy wich isn't in the screen yet before you jump on a platform, and that appears just when you're about to land on the said platform just to push you down to your doom ? You just cannot kill them nor avoid them, even if you know they're gonna to be there.
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ArnoldRimmer83
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http://www.thegshi.com/ccovell wrote:Oh, speaking of which, now that the Power Pak is out, it means many people can use Game Genie codes for Japanese games. Are there any pages or docs with GG codes for JP games?
Has a couple of codes for Japan only Famicom games in there.
- Jedi QuestMaster
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I can remember a couple situations;mic_ wrote:Where in the game does this happen?Bregalad wrote:How can you attack an ennemy wich isn't in the screen yet before you jump on a platform, and that appears just when you're about to land on the said platform just to push you down to your doom ? You just cannot kill them nor avoid them, even if you know they're gonna to be there.
one in the second part of Stage 5 & several in Stage 6.
Timing was crucial.
Sure, you needed to have good timing. But where in the game does enemies suddenly pop out of nowhere? If you run/jump far enough you can make the enemy show up before you make actually try to jump to the new place.Jedi QuestMaster wrote:I can remember a couple situations;mic_ wrote:Where in the game does this happen?Bregalad wrote:How can you attack an ennemy wich isn't in the screen yet before you jump on a platform, and that appears just when you're about to land on the said platform just to push you down to your doom ? You just cannot kill them nor avoid them, even if you know they're gonna to be there.
one in the second part of Stage 5 & several in Stage 6.
Timing was crucial.
Pretty much, for what I remember. I had trouble with that for the whole second level (that I never passed), enemies didn't stop to come from nowhere, and they often re-appeared if the screen slightly scroll, without mentionning that the "invincibility time" after getting hit is patheticly short and does not left enough time to reach a safe place.
Sure, you needed to have good timing. But where in the game does enemies suddenly pop out of nowhere?
The one annoying thing about the second world is when you get outside and there are those guys in the grey gowns standing at the edges of the platforms throwing stuff at you. If you jump into them you might fall to your death, but once you know where they are you can take them out pretty easily. And you can also use the spinning sword or the fire wheel of course.
Here's a Nestopia v1.37 movie of the second level. It should give you some ideas as to how to go about it.Bregalad wrote:Pretty much, for what I remember. I had trouble with that for the whole second level (that I never passed), enemies didn't stop to come from nowhere, and they often re-appeared if the screen slightly scroll, without mentionning that the "invincibility time" after getting hit is patheticly short and does not left enough time to reach a safe place.
http://www.geocities.com/joshua_griisse ... gaiden.nsv
Note: When you have the Jump-and-Slash, you might want to hit floating candles without wasting Spiritual Strength. To do that, you need to hold down on the control pad when you jump straight up to hit them. Otherwise, every jumping attack will cost you 5 points.