New Commercial NES Games?!

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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fargo
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New Commercial NES Games?!

Post by fargo »

I'm looking for developers to code games for NES emulators. The games I want are similar to the existing ones, except that they are legal for my use. If anyone is interested, then please contact me.

Thank you.

:)
tepples
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Post by tepples »

Which games do you want cloned first? And given "commercial" in the title, is this a paid position?
fargo
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Post by fargo »

Yes, this is a paid position :)

I want more than one game. A developer can suggest a game to develop or I can give one.
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kyuusaku
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Post by kyuusaku »

How many people are you hiring?

How much money are we talking? You do realize that the best games of the system were developed by a team of well paid professionals over months to years, right?

Will there be artists or will programmers multi task?

What qualifies a commercial grade game? Will this be produced or is it just for your enjoyment? Do you want rights to the game?
fargo
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Post by fargo »

I'll pay per game. The developer can reuse codes, graphics, ideas found online, such as GPL stuff. Also, there is no need for background music. I reclaim rights to the gams in my local market only (not USA, Japan, Europe, or Russia)
atari2600a
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Post by atari2600a »

Let me guess, Nigeria or China! :P

Anywho, one important question is will these games be played on real hardware? If so will it be cheap NOAC hardware? If so, things'd have to be more precise than...say...on an emulator.

Code: Select all

          *=$0000
loop      JMP loop
          .eof
fargo
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Post by fargo »

Well, I did not disclose many things in purpose. I want to keep the details for private discussion with a developer. The aim behind this post is to find NES games developers.

BTW, China, Nigeria, and the UN have nothing to do with this :D
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kyuusaku
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Post by kyuusaku »

Well, you are in NESDev; almost everyone here should be interested in NES development.

Personally I think it would be better for you to publicly state your intentions so you have some chance at being taken seriously.
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No Carrier
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Post by No Carrier »

kyuusaku wrote:Personally I think it would be better for you to publicly state your intentions so you have some chance at being taken seriously.
I have to agree here. There have been threads like this before.

NC
tepples
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Post by tepples »

If we're lucky, this could be a former pirate multicart maker trying to go straight, a chance for NESdev's big break. Imagine finally getting a tetromino game with more responsive control than Tengen's dated Tetяis and Nintendo's equally dated Tetris. I've sent a PM.
doppelganger
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Post by doppelganger »

More responsive control? What, the other Tetris games not responsive enough?
Be whatever the situation demands.
fargo
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Post by fargo »

I'm straight and I post this clearly asking for a developer to make commercial games. I'm starting my small company selling localized games at low prices in the local market. So, why you start think of Nigeria, piracy, etc. when one comes and asks for legitimate games development?!

And for all developers, all work will be done through rentacoder.com. They will handle all payments and legal issues.
atari2600a
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Post by atari2600a »

NTSC or PAL?

Code: Select all

          *=$0000
loop      JMP loop
          .eof
fargo
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Joined: Tue Jul 31, 2007 7:14 am

Post by fargo »

atari2600a wrote:NTSC or PAL?
I was not really prepared for this question :lol:

I think PAL, but could you please elaborate more why this is important?
atari2600a
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Post by atari2600a »

Timing of music drivers & amount of processing time available during the vblank period.

Code: Select all

          *=$0000
loop      JMP loop
          .eof
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