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Posted: Thu Aug 16, 2007 10:46 am
by evildragon
atari2600a wrote:
I would take pics of my industrial composite monitor I currently have my NES hooked up to, if only I had a DVD player that supported JPEG so that I could display the SMPTE test pattern to recalibrate it...
My HDTVs inputs were actually ISF calibrated, costed me 700 dollars to do too.. So, it should be as accurate as any other monitor.
(as my HDTV doesn't even have an ATSC tuner, it's a real authentic NTSC tuner)
EDIT: Um, wait, oops! I had Genesis on the brain.. Those pictures are of my NES, not my Genesis.. Sorry bout that!
Posted: Wed Sep 05, 2007 2:32 pm
by CKY-2K/Clay Man
Rip them from Nintendo's GBA NES series.
Posted: Wed Sep 05, 2007 6:31 pm
by tepples
But aren't the Classic NES Series palettes gamma-corrected for the dark GBA screen? Or do they display on a GameCube Game Boy Player in the same colors that the original NES games display on an NES connected to the same TV?
Posted: Wed Sep 05, 2007 6:38 pm
by CKY-2K/Clay Man
I'm sure it's correct.
It's the most official color you could get, since it's from the official company, and GBA displays things like how they wanted, especially after SP came in.
It would make the most sense.
Posted: Wed Sep 05, 2007 10:08 pm
by blargg
Then why don't the NES games on Wii have NTSC artifacts as a NES does? Answer: they didn't want them to be exactly the same as the NES. The only correct example of how a NES looked on a 1980s TV is... a NES connected to a 1980s TV.
Posted: Wed Sep 05, 2007 11:10 pm
by tokumaru
Well, I don't think Nintendo gives a shit about how accurate their NES emulation is. People gotta stop thinking they do, just because they made the console in the first place. That was ages ago, I don't think anyone there really knows the NES anymore.
Posted: Thu Sep 06, 2007 4:56 am
by tepples
blargg wrote:Then why don't the NES games on Wii have NTSC artifacts as a NES does?
For the same reason that the electrocution sound in
Balloon Fight on
Animal Crossing is so muffled. Namely that Nintendo doesn't give a shit.
Posted: Thu Sep 06, 2007 8:08 am
by CKY-2K/Clay Man
Why is NTSC such a peice of shit anyway?
Posted: Thu Sep 06, 2007 9:11 am
by kyuusaku
It's not, it filled the need for color TV which was backwards compatible with black & white TV before any others. It's just old. Nowadays (interlaced games) you can play a game in composite and hardly see the difference between it and component/RGB. Anyways, I would take the low color bandwidth of NTSC over the flickeryness of a 50Hz set anyway. And it's all a moot point since the best games are all developed for 525 lines / 60Hz.
Posted: Thu Sep 06, 2007 11:18 am
by CKY-2K/Clay Man
So RGB is computer display and that's why pixels look sharp and crisp?
Posted: Thu Sep 06, 2007 11:34 am
by kyuusaku
Yes, but the niceness of computer displays is also because they're progressive displays with lots of vertical lines, a nice shadow mask allowing lots of horizontal resolution, most video modes have square pixels and because they're refreshed more than 60Hz.
Posted: Thu Sep 06, 2007 3:04 pm
by blargg
NTSC crams more than one signal together, so it acts sort of like digital where there is a hard limit to resolution. With RGB, there's no design limit to resolution, since each signal is carried separately. It's not that NTSC was a crappy standard, it's that we haven't moved forward fast enough; the damn thing is over 40 years old! I recently got a TV with an S-Video input and that is so much clearer looking than composite looks on the thing from the same system, so things did move forward (and of course component is to die for).
Posted: Thu Sep 06, 2007 3:30 pm
by CKY-2K/Clay Man
You know, you're kinda wrong about Nintendo not giving a shit about the GBA NES releases. If they didn't then why did they take the time in some games like LoZ to redesign the graphics so that all the colors are solid and not flickering where is relies on interlacing?
Posted: Thu Sep 06, 2007 4:17 pm
by atari2600a
Now you're just making up excuses. They don't flicker because...
1) it's easier to program a video emulation driver that doesn't emulate the PPU to the point of artifacts such as that, &...
2) Nintendo is ALOT bigger, which means more flickering = more seizure lawsuits. That's why you get the warning message whenever you power on any modern Nintendo console. They've even gone through the trouble of modifying virtual consoler ROMS to reduce the amount of flickering. That's why you don't get the classic red, green, blue death animation in Zelda II.
Posted: Thu Sep 06, 2007 5:05 pm
by CKY-2K/Clay Man
NOT THAT.
I mean interpolation. Flicker as in how something like pocketnes squeezes the image into the GBA screen and the lines fight over which is being displayed by flickering from one to another, and since GBA has frame blurring it makes it into a blur of the two fighting lines.
But in Zelda, the graphics were editted so that it wouldn't produce more colors from the frame interpolation.