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Some new NES demoscene stuff

Posted: Tue Aug 21, 2007 2:40 am
by visy
Hey, back again after a long silence!

I've been mostly coding Atari 2600 demos for about a year, but I'm back developing on the NES!

New demoscene NES productions of interest:

http://pouet.net/prod.php?which=31326 (new demo by me)
http://pouet.net/prod.php?which=31539 (not by us, but VERY cool none the less)

EDIT:

By the way, browsing my old posts I noticed that I still haven't gotten around coding a working scanline timing code for PAL. Are there any sources I could take a look at, or is it experimentation time again :)

Aspekt's demo has some pretty cool scanline-effects, so I think I'll have to get around coding some myself too.

Posted: Tue Aug 21, 2007 5:56 am
by tepples
Older topic about #31539

But does one have to live in Europe to make a demo? It sure seems that way.

Posted: Tue Aug 21, 2007 6:02 am
by visy
tepples wrote: But does one have to live in Europe to make a demo? It sure seems that way.
Heh, well, it seems to be mainly european thing, really. Maybe it's because all the big "copyparties" and demoparties started in Europe. There are _some_ US sceners too, though.

I myself have coded some NTSC stuff too (for the Atari 2600).

I'd really like to develop for NTSC Nes too and would probably port my stuff IF I had one! :)

Posted: Tue Aug 21, 2007 10:55 am
by commodorejohn
It's all that socialist welfare stuff, you know. Lets 'em stay home and work on demos all day and still get paid ;P

Posted: Tue Aug 21, 2007 7:01 pm
by thefox
Heh, funny, I was just about to make a post about High Hopes myself incase somebody here missed it, but I guess I don't need to :)

Personally I'm currently pretty much fed up with NES coding, so don't expect any NES demos from us (aspekt) in quite a while :) I think I want to concentrate on modern PC stuff for now. Oh and by the way, Pornotracker, the tool used to compose the music in the demo, will probably be released soon (hey, you can never have too many NES trackers).

Posted: Wed Aug 22, 2007 4:02 am
by No Carrier
Hey visy, whats up with: N.O.S.F.E. (Nametable Obfuscator System, Famicom Edition v0.3)? I saw it mentioned in the .NFO, and it sounded interesting! :)

NC

Posted: Fri Aug 24, 2007 3:23 am
by visy
Glad you asked, No Carrier!

N.O.S.F.E. is a nametable tool to end all nametable tools, specifically developed for NES development. It looks something like this:

Image

(older version, but it's still pretty much the same).

All the nametable content in Kojiki was generated with N.O.S.F.E.

The thing we found lacking in most nametable editors is the support for "brushes" (multiple tile selection, pasting) and dumping the nametable to hex format. Also I found it a bit silly that they usually don't support selection cutting and pasting.

It's still a bit beta-ish, but when we get it to the point where it can be released, I'll advertise it here!

(We're still lacking support for attribute tables and whatnot, but I usually do them by hand anyway.)

Posted: Fri Aug 24, 2007 5:09 am
by Zepper
...and you can compress this gfx bank very nicely if you cares about your rom size.

Posted: Fri Aug 24, 2007 9:37 am
by No Carrier
visy wrote: The thing we found lacking in most nametable editors is the support for "brushes" (multiple tile selection, pasting) and dumping the nametable to hex format. Also I found it a bit silly that they usually don't support selection cutting and pasting.
Yeah, I really would love to use one with cut and paste!
visy wrote: It's still a bit beta-ish, but when we get it to the point where it can be released, I'll advertise it here!
Awesome! And if you need beta testers, I'm only a PM away... ;)

Thanks for the update!

NC

Posted: Thu Sep 27, 2007 10:10 am
by mcfiredrill
These demos don't work on any emulators, do they? :shock:

Posted: Thu Sep 27, 2007 10:12 am
by Dwedit
High hopes requires a very accurate emulator to not crash.

Posted: Sat Sep 29, 2007 6:08 am
by No Carrier
mcfiredrill wrote:These demos don't work on any emulators, do they? :shock:
NEStopia runs them. Make sure you set it to PAL, though.

NC

Posted: Thu Oct 04, 2007 1:02 am
by mic_
NEStopia runs them.
So should Nintendulator. I know I ran High Hopes in it.

Posted: Thu Oct 04, 2007 7:22 pm
by tokumaru
He probably had the emulators set to NTSC.

Posted: Sat Oct 06, 2007 5:16 am
by tepples
Whose fault is it that there never really was a demoscene in North America, where NTSC is used?