DMC channel
Moderator: Moderators
-
atari2600a
- Posts: 324
- Joined: Fri Jun 29, 2007 10:25 pm
- Location: Earth, Milkyway Galaxy, The Universe, M-Theory
- Contact:
Listen to Ms. Pacman's opening sound. But think about it, would 2 really offset tones really sound pleasant?
Code: Select all
*=$0000
loop JMP loop
.eof2600 has 2 channels, what I like about them is that they have this crazy-ass distortion setting (4-bit), one setting makes a square wave, the others range between noise and some combination of square + pseudo-random.
It's a shame the frequency range is horrible.
http://qotile.net/files/2600_music_guide.txt
DMC channel might do alright with some of them maybe, pulse channels would be pretty weak though for reproducing settings besides the square. The $4011 DAC would work good, of course.
It's a shame the frequency range is horrible.
http://qotile.net/files/2600_music_guide.txt
DMC channel might do alright with some of them maybe, pulse channels would be pretty weak though for reproducing settings besides the square. The $4011 DAC would work good, of course.
Trivia of the Day: Most of SMB2's DMC samples (Birdo hit, doors opening, etc.) are merely recordings of the original Doki Doki Panic FDS sounds.
[insert "The More You Know" logo here]
[insert "The More You Know" logo here]
- BMF
RuSteD LOgIc
RuSteD LOgIc
-
NotTheCommonDose
- Posts: 523
- Joined: Thu Jun 29, 2006 7:44 pm
- Location: lolz!
-
Celius
- Posts: 2159
- Joined: Sun Jun 05, 2005 2:04 pm
- Location: Minneapolis, Minnesota, United States
- Contact:
So yeah, I found what I was talking about in that post. It's some song spanned across multiple banks, I think it's about 2 minutes.Celius wrote:EDIT: No, actually, I had a different ROM that was 1024k, and it had a DMC file in it, and it was really really nice sound. I remember that it was when I wasn't even into NESdev yet, and I was so blown away by the quality and I didn't know how it was even possible to do such a thing.
http://www.freewebs.com/the_bott/pcm.nes
-
CKY-2K/Clay Man
- Posts: 214
- Joined: Sun Apr 01, 2007 2:10 pm
I've seen a PD ROM like this but the song was bleh.atari2600a wrote:Curious, has anyone ever tried converting an entire song & slapping it into a ROM?
Yeah, I've learned that when I played Zelda & Doki. Very simular.BMF54123 wrote:Trivia of the Day: Most of SMB2's DMC samples (Birdo hit, doors opening, etc.) are merely recordings of the original Doki Doki Panic FDS sounds.
[insert "The More You Know" logo here]

Here to at least get an idea of how the NES works. I mean I know alot of the basic things, but this place'll help me grasp more how NES functions.
Major respect to NES developers.
-
NotTheCommonDose
- Posts: 523
- Joined: Thu Jun 29, 2006 7:44 pm
- Location: lolz!
If I gave you a song could you make me a .NES rom out of it or can you make a program for that? It would be so 8) if you did!Bregalad wrote:I remember about that one. Of course playing a sample into $4011 is easy as long as it's not compressed and if the CPU does absolutely nothing during that time.
-
Celius
- Posts: 2159
- Joined: Sun Jun 05, 2005 2:04 pm
- Location: Minneapolis, Minnesota, United States
- Contact:
You should probably learn how to do that yourself. I would really like to see my game idea up and running, so I have to make it. So if you'd like to see a song sample of yours playing, I'd suggest making it yourself, because a lot of the people on this board don't have time to do their projects as well as someone else's.
It's basically as simple as something like this :
Code: Select all
.org $8000
include "MySong.raw"
PlayDMC:
ldy #$00
sty Pointer
lda #$80
sta Pointer+1
- nop
nop (as many NOP as you want in function of the frequency)
nop
lda [Pointer],Y
((add potential decompressioon algorithm, format converting and end of sample checks here))
sta $4011
iny
bne -
inc Pointer+1
bne -
etc....-
NotTheCommonDose
- Posts: 523
- Joined: Thu Jun 29, 2006 7:44 pm
- Location: lolz!
I could probably expand my $4011 demo to work with longer samples, but I can't fit more than 2 minutes into a 512 KiB (max mmc1/mmc3 size) file unless I use tricks like only storing the chorus once.NotTheCommonDose wrote:If I gave you a song could you make me a .NES rom out of it or can you make a program for that?
-
NotTheCommonDose
- Posts: 523
- Joined: Thu Jun 29, 2006 7:44 pm
- Location: lolz!