SMB1 remake for Game Boy (original) - Possible
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Anyway, if anyone was to convert SMB1 to work on the regular GameBoy, starting with the code from SMB Deluxe, which is already the full game coded in Z80 assembly, would be better than convert the 6502 code to Z80 from scratch. Of course, since the GBC CPU is faster, the exact same code might be too slow when run on the regular GB.
But I agree that this is starting to get annoying. All these ridiculous requests I mean.
But I agree that this is starting to get annoying. All these ridiculous requests I mean.
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CKY-2K/Clay Man
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- Joined: Sun Apr 01, 2007 2:10 pm
Do you mean Balloon Balloon, or something else?NotTheCommonDose wrote: I played Balloon fight GBC too bad it's only in Japanese! I don't think it will sound like the NES unless you utilize the SNES cpu (for SGB enhanced gamelplay and sound)
Yeah. It's not emulation at all. It's a port. A port is when you remake a game under a different system's features and coding.Dwedit wrote:Super Mario Bros DX only resembles Super Mario Bros, the gameplay and mechanics are completely different.
I have a question while I'm on this topic. If Donkey Kong was originally in Z80, couldn't you almost exactly make the original Donkey Kong for a Gameboy?

Here to at least get an idea of how the NES works. I mean I know alot of the basic things, but this place'll help me grasp more how NES functions.
Major respect to NES developers.
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atari2600a
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No. CPU is only one factor. You have to take speed, gpu, cpu, spu, resolution, etc into account.
Code: Select all
*=$0000
loop JMP loop
.eofIn the past, I've found banning Hamtaro to be an effective method of getting him to shut up.
...well, the only method, really.
Just a suggestion.
...well, the only method, really.
Just a suggestion.
- BMF
RuSteD LOgIc
RuSteD LOgIc
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CKY-2K/Clay Man
- Posts: 214
- Joined: Sun Apr 01, 2007 2:10 pm
Sounds good.BMF54123 wrote:In the past, I've found banning Hamtaro to be an effective method of getting him to shut up.
...well, the only method, really.
Just a suggestion.

Here to at least get an idea of how the NES works. I mean I know alot of the basic things, but this place'll help me grasp more how NES functions.
Major respect to NES developers.
No clues who's worst: someone that gives him some attention... or someone that b*tches him.BMF54123 wrote:In the past, I've found banning Hamtaro to be an effective method of getting him to shut up.
...well, the only method, really.
Just a suggestion.
Zepper
RockNES author
RockNES author
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doppelganger
- Posts: 183
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If I had wanted to do yet another port of SMB to the Game Boy (as if another port is even necessary with SMB Deluxe for GB Color floating around), Hamtaro126 would have totally put me off doing it by posting this topic.
I'm pretty sure it would be much easier to hack SMB Deluxe to work on the old monochrome model anyway.
I'm pretty sure it would be much easier to hack SMB Deluxe to work on the old monochrome model anyway.
Be whatever the situation demands.
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CKY-2K/Clay Man
- Posts: 214
- Joined: Sun Apr 01, 2007 2:10 pm
I had fun experimenting with savestates on the GameShark v3 thing. Loading Color games onto monochrome. Works somewhat but limitted and garbled obviously.doppelganger wrote:If I had wanted to do yet another port of SMB to the Game Boy (as if another port is even necessary with SMB Deluxe for GB Color floating around), Hamtaro126 would have totally put me off doing it by posting this topic.
I'm pretty sure it would be much easier to hack SMB Deluxe to work on the old monochrome model anyway.
Playing Zelda DX was alright though since it was a duel mode ROM.
The only glitches I saw were some sprites now showing in the color dungeon and the GB Mono doesn't support tile flipping, so stuff like the green grass patches' edges weren't flipped.
Wait. Why the hell is this even a topic?

Here to at least get an idea of how the NES works. I mean I know alot of the basic things, but this place'll help me grasp more how NES functions.
Major respect to NES developers.